[ian-reeds-games] Re: error after trying to download a map

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 27 Feb 2016 16:33:56 +0000

I'm sorry, I have no idea what that error says. It's not in English and my command of other languages isn't as great as I'd like it to be.

On 27/02/2016 00:46, Niklas Rittinghaus wrote:


Hi,

i tryed to download a map and the following error showed up:

---------------------------

---------------------------

An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to support@xxxxxxxxxxxxxxxxxxx.

System.IO.IOException: Das Verzeichnis ist nicht leer.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound)

at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost)

   at System.IO.Directory.Delete(String path, Boolean recursive)

at Ian.Downloading.HandleCompletedDownload(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Downloading.cs:line 92

at Ian.Downloading.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Downloading.cs:line 59

at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

---------------------------

OK

It was the Items and example by Ian I think.

Best regards

Niklas



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