Hi Ian, I have noticed that this particular flag doesn't work in effect files. Attack_health_inflict_mod= What I mean is, the program doesn't recognize it as a useable flag in effects. I have checked the spelling and stuff in my files, hoping it was just some slip up of mine. I was wondering if skill names in front of effect flags like this would becomesupported sometime down the road, or if maybe that is not a big deal due to changes you might be making. I just thought I would mention it. Thanks for your hard work, al "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- From: Ian Reed To: ian-reeds-games@xxxxxxxxxxxxx Sent: Wednesday, March 20, 2013 10:11 PM Subject: [ian-reeds-games] Re: effects question Hey Allan, No, effects never stack in the current implementation. Well, I mean the same exact effect does not stack, you can of course apply 2 different effects and the modifiers from both will be applied. I also want to throw out that I saw your issue with the fizzle_replace_terrain flag with an instant effect. I'm going to change instant effects to cause the same fizzling as non instant ones which should fix the scorched earth scenario you were trying to get working. Hmm, maybe it also requires the new point change effects stuff, anyway, hoepfully it will work soon. A duration of -1 was planned at one point but I opted not to implement it in the end. A duration of 0 makes the effect instant. I'm also going to look at how difficult doing splash_effects= on effects would be for the issue Richard brought up. I've been playing with some entirely different game ideas and have started work on some of them. I've also been working on the ability to download updated map packs from within the game and will release that in the near future. Cheers, Ian Reed