Hi Allan, You did keep it reasonably simple, smile. My first priority when I get back to TB is to fix the remaining bugs. But I'll consider adding this feature at the same time. This particular feature could also be added as a script flag by Craig.So you might consider beseeching him for his amazing scripting skills, smile.
Ian Reed On 12/7/2013 7:26 AM, Allan Thompson wrote:
Hi Ian, I was hoping to ask for something simple. Is it possible to add in a flag in effects so that a sound plays when it's duration expires? An example is in age of warlords. A weer warrior transformed into a weer wolf has about four rounds before the effect is activated due to the zeroing of a certain point. Right now, it simply changes back. I would like it to make some kind of sound so that the player has an audible clue that this happened. I am not sure what it would be called. Maybe "activate_effect_sound" or "end_of_duration_sound" ". I am not sure when it would play actually. Either when the effect takes effect, or it's duration runs out, especially for duration=0 effects. Hopefully I made some kind of sense on this request, grin. al The truth will make you free" Jesus Christ of Nazareth 33AD