[ian-reeds-games] damage calculation bug

  • From: "Victorious" <dtvictorious@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 15 Apr 2014 17:39:39 +0800

Hi all

 

Just found a bug with damage calculation. Just wanted to let everyone know
in case they're having trouble due to this.

if your unit had 175 resistance to magic damage and you used a skill that
had an effect doing health_protect=-175|magic, it should take full damage
from any magic-type attacks as it would have no more magic resistance.

Unfortunately, that isn't the case. the enemy unit does not take any magic
damage at all if the damage done by that skill is 175|magic or less. It
works perfectly though and takes full damage when the skills do 176|magic
damage and higher. 

This also happens if e.g the enemy has 175 base magic protection and the
effect did a health_protect=-176|magic, i'm still trying to figure out what
other situations will cause this calculation bug.

 

Victorious

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