[ian-reeds-games] Re: bug with remove skills

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2015 17:43:16 -0600

That's for when the new dev comes out, right?
Or did you just update that feature in dev 5 and then reupload it?

On 5/25/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:

I spotted this myself about a month ago and fixed it. TOok a rewrite of
the way that feature works, but I believe it works now.

On 24/05/2015 02:19, Monkey wrote:
That's odd. I just tested it and the effect only removed the skill
from the one unit affected by it.

However, I did notice a major problem: if you have remove_skills in an
effect, it turns out that when the effect fizzles or is removed, the
unit gains back every one of the skills listed in the effect instead
of only the ones that it had before said effect was applied. I thought
the game would keep track of the skills that were removed from each
unit so such a thing wouldn't happen...

On 5/23/15, Kyle Davis <kyles.supernova@xxxxxxxxx> wrote:
i have a major bug with remove skills i seem notice it when the flag
is in effects whena unit uses a skill with a self effect that removes
the skill so that it would prevent the ai from using it over and over
again untill it uses up all actions but this is the problem when the
effect removes the skill it will also remove that skill from all units
in the entire map untill the effect fizzles and or is remove from the
unit that used the skill. the skill has no splash effects at all only
self effects.








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-Mew
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