[ian-reeds-games] Re: bug: effect immunities

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 24 Jan 2016 12:56:18 -0700

Kay.
Alternatively just send me the lines for the script. I'm pretty sure
you're missing something, if I understand what you've written
correctly.

On 1/24/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:

The only difference might be that I got several points, nt just one. They
each are on their own line...it didn’t affect theone ord name point I put
after them, shrug.
I will get it to you in a bit.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Sunday, January 24, 2016 10:38 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: bug: effect immunities

Hm, weird ...
Can you make me a test pack? It works perfectly fine for me... Mine looks
like:
after_damage_sound life force:wraith pain
And I have no problems. Not sure what yours looks like in comparison...

On 1/24/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Yes...for the script I mean.
I did try it with the underscore too, wondering if that would help, but,
of
course, it didn't work.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Saturday, January 23, 2016 7:59 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: bug: effect immunities

Hm, you're using a space and not an underscore between the words, right?

On 1/23/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
That is weird, but I guess something is going wrong at my end. Let me do
more testing.

I have another issue. The after damage sound script doesn’t seem to work
for
me when the point has two words in it's file name.
It works great with the one word points however. I have been trying for
an
hour trying to figure it out and that seems to be the only common
denominator.

Thanks.
al

From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Saturday, January 23, 2016 3:29 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: bug: effect immunities

That does sound like a problem...
I can't seem to replicate it in my own maps though.

On 1/23/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Good point. I found that despite the effect immunities flag being set
on
the
target unit, the effect showed up on the status run down as if the flag
did
not exist. The flag is directly on the unit and the attack doesn’t use
any
scripts.

al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Friday, January 22, 2016 10:50 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: bug: effect immunities

Does the effect show up on the unit in question? Or does it not appear
but the cost still changes?

On 1/22/16, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I have the effect immunities flag on a unit. I attacked it with an
effect
that had flagswhich increased costs or using actions. The effect still
worked on the unit.
al






"The truth will make you free"
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