[ian-reeds-games] Re: age of warlords inaccuracies

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 14 Jan 2014 11:31:02 -0500

Hi,
Thanks for your feedback, I really appreciate it. 
Thanks also for playing the map pack. I am sorry it was broke...again, lol.
I will try to fix that first thing tonight and I will take a look at the 
twilight map, although, to be honest, the bridge is the whole point of the map. 
I personally think the ramparts give plenty of advantage. They rip up monsters 
pretty quick if they stray too close to the river bank.
You might have the map pack that still has the hellhounds in it, instead of the 
nerfed mudasa and the manticore which replaces the hellhounds so I will make 
sure the dropbox is holding the correct version of the map pack.

Also if you have any ideas for a battle scenario for age of warlords let me 
know, and I am sure it can be built and put into the pack. I actually just kind 
of steal ideas of battles from movies, tv, and books I have read so anything 
new is very welcome.

al


-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of me me
Sent: Tuesday, January 14, 2014 2:50 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] age of warlords inaccuracies

Hi, found some flakiness with age of warlords v2. I know converting everything 
was a monumental process though, so a bit of forgetfullness here and there is 
to be eexpected.

1 looks like the diplomacy skill doesn't work anymore to convert structures in 
the axis and allies map pack
2 the inspire, battlecry, intimidate, blood transfer and some other skills 
restore things above the maximum. For most of these skills, that's ok, but for 
the ones that restore health, especially the life transfer, things can get real 
insane real fast. Have you ever try to kill a liche with 50 of 17 hp and 49 of 
12 energy while it's inundating you with negative energy blasts? It's hard. 
It's really hard.
3 bards can be pretty damn potent when there's more than 1 and they are in 
close proximity. A bard can inspire his bard companion. When this happens, the 
companion inspires the other bard, and they become a team of destruction as 
they just keep inspiring each other and then doing damage with their spare 
action. So I move that inspire be unusable on fellow bards.
4 on the battle at twilight map pack I really feel as though the computer has a 
huge advantage being able to recruit basilisks and medusa units that can 
petrify before we have a chance to recruit more than a single will-o-wisp. And 
they can just keep right on rolling out those medusa archers and basilisks. 
Because the caverns of chaos is basically a stronghold unit and you start with 
only a settlement, you are disadvantaged from round 1 even with your additional 
watch towers and things. And deven more so because there are 2. Maybe you 
should make it so the caverns of chaos are like downgraded and the computer can 
eventually upgrade into the caverns of chaos that can recruit medusa archers 
and basilisks  after like 12 turns or something, similar to the wait for keep 
to fortress. As it was, I made it like 40 rounds before amabandoning the game. 
I felt like I was fighting a trench battle. I felt as though I was battling for 
a single square and a single misstep could make me lose that square and have to 
start  over battling for it again. It also sucks that there's only 1 way to 
cross into enemy territory and you can't build any buildings or towers there. 
As it is, the watch towers you build are placed so far from the fighting, due 
to the presence of the river, that they can't really help you unless the enemy 
has made it past your defenders. By that time, the towers won't stop them from 
killing you anyway. it is a really innovative map pack though, and it requires 
thinking. I wish there were some more rampart squares. THat would make my life 
a bit easier too.



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