[ian-reeds-games] Re: Script update: Form up!

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 1 Aug 2014 17:28:04 -0400

Hi Craig,
Excellent ! 
In starcraft there is two types of units that can combine to make a
different one of greater power, so this is exactly what is needed for that. 

I will have to test it out over the next few days when I am able.
Thanks for making this.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Friday, August 01, 2014 3:15 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Script update: Form up!

Hi all,

Its been a while since I updated my scripts, but I had an idea for one a
couple of days ago so I've added it. I've added in a stack_into flag.

Stack_into allows you to use a skill to combine a given number of a
particular type of unit present on the same tile into another unit. This one
is possibly best illustrated by an example skill:

Skill
10
|flags
description Combines 3 conscripts into a conscript squad. Conscripts must be
present on the same tile.
self
friendly_name=Form Army
range=0
key=f
|script_flags
stack_into conscript squad // the name of the new type of unit stack_number
3 // how many must be present

The intention is to allow you to form armies and such, similar to
Civilization type games pre-Civ 5 for those who have played or heard of it.
This should hopefully mean you can make less moves to take down bigger
enemies using small ones. Its essentially just to save time for the player,
but there's no reason not to give squads bonuses beyond just 3x health and
damage.

I've put the scripts in my dropbox: To get the newest ones, you can use this
link: https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip
And the documentation is available from here: 
https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett%20Documentation.zi
p

Ian, I don't know how you put newer versions of scripts in the deployment,
but if its alright, could you update the version that ships with the game?
Providing no one finds any bad stuff, that is.

I hope you all like!

Craig



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