Greetings list. Call me a map newbie, but is it possible to make an attack's damage vary based on distance? I had an idea for a character who has a sacrificial attack that basically suicides himself, but inflicts fairly good splash damage, with a blast radius of 2 squares. Assuming splash damage can cover more than 1 adjacent square, I would like to have damage done to further units be lowered. This also applies to archery skills, where I'd like the arrows to have a weaker impact if the enemy is far away. Kai