[ian-reeds-games] Range/Damage Factors

  • From: "Kai" <wraithian@xxxxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 21 Dec 2012 20:20:30 -0800

Greetings list.

Call me a map newbie, but is it possible to make an attack's damage vary based 
on distance?

I had an idea for a character who has a sacrificial attack that basically 
suicides himself, but inflicts fairly good splash damage, with a blast radius 
of 2 squares. Assuming splash damage can cover more than 1 adjacent square, I 
would like to have damage done to further units be lowered.

This also applies to archery skills, where I'd like the arrows to have a weaker 
impact if the enemy is far away.

Kai

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