Hi,
I've gotten back into playing TB recently and was tinkering with my
personal map pack again. I'm thinking of changing the way units fight
with one another to make things more balanced and mix them up a bit. I
have mages who have one primary skill set and then random selections of
other skill sets. In this setting, no one mage can do all the things,
and usually have up to three elements they can throw around, but I can
only make one random skill set at a time, so I've had to content myself
with just two.
Now, however, I want to limit things a bit, so that each character has
two attack and two mage-cast, instead of x number of actions which can
be used for either melee or spells. I also want the weapons for the more
general characters to be more random, but I can't randomise the weapons
and the mage skills separately. I did consider making it so different
primary mage types had different weapons they specialised in, but that
seemed a bit restrictive. What if a firemage wanted to use a bow and
shoot flaming arrows at the enemies? Why should she be denied that option?
I tried putting random weapon skills in the template, then making a mage
file that inherited from that and putting random skills in its script
flags as well, but the sub-unit's script flags over-rode the ones in the
template. I suspected something like this would happen, but short of
putting the weapons into the random skillsets and having to write out
five or six versions of the same set of mage attacks with different
weapons appended, I don't know how to tackle this issue.
At least the straight-up warriors will be easier. It'll cut down on the
number of units I have to have for those races as well, which is a plus.
I have over 200 unit types, half of which are curse-victims and another
quarter of which are mages/enemy warriors with different specialities.
Then there are the main chars.