[ian-reeds-games] Question about effect fizzling

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 9 Jun 2015 15:08:02 -0600

Hey,
If you have a duration of 0 on an effect, then does it actually "fizzle"?
Because if so, then I think I've got a bug.
I have this as a splash effect on an explosion skill:
effect
10
|flags
description Replaces certain terrain, when required.
tile
fizzle_replace_terrain=castle_wall|ruins
duration=0
|script_flags

The castle wall isn't being replaced, though. Is that because a
duration of 0 doesn't count as a fizzle, or is there a bug here?

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