Hey,
If you have a duration of 0 on an effect, then does it actually "fizzle"?
Because if so, then I think I've got a bug.
I have this as a splash effect on an explosion skill:
effect
10
|flags
description Replaces certain terrain, when required.
tile
fizzle_replace_terrain=castle_wall|ruins
duration=0
|script_flags
The castle wall isn't being replaced, though. Is that because a
duration of 0 doesn't count as a fizzle, or is there a bug here?