[ian-reeds-games] Re: New version of scripts: Random mutations!

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sat, 13 Jun 2015 16:47:31 -0400

Thanks! Looking forward to this! This transformation thing is perfect for a
starcraft unit that does exactly that! Thanks also for the quick fix.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Saturday, June 13, 2015 7:26 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] New version of scripts: Random mutations!

Hi all,

I'm deploying a new version of mys scripts. Here are the changes:

For those who missed it buried in an e-mail thread:
* Random transformation: Put a "/" in your transforms_into or
death_transformation and you can randomize the unit the effected unit will turn
into. Separate each potential unit type with a "/".

And now:
* Made it so that random transformations won't pick the type that the unit
already is
* Added an additional placeholder, {2} to transforms_into message and {1} for
death transformations message, that is the type of the new unit.
* Fixed a bug with enters_transport_sound not working.

You can get the new version of my scripts here:
https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip
And the documentation for such here:
https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett%20Documentation.zip

I hope you all like. Please leave feedback so that I know if things are
working/not working out for you.

Regards,
Craig



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