This is an unfortunate product of randomness, The only thing I can think of
is to add a huge amount of randome names, but that is still no guarantee of
not getting repeats. Maybe Monkey who wrote the script might have some
though on that, or another script coder.
Sorry,
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Friday, June 10, 2016 6:37 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Help needed
Ok that might help me as well so I don't have to retype them as well I also
noticed something else while playing around with the test map I noticed that
the random names sometimes come up as the same names for the second and
third many ship is there a way to set it up so they're always different so I
don't have too many ships that say beta and beta or sigma and sigma it would
help if they were different names and not the same names sometimes is there
a way to fix that .
On Jun 10, 2016, at 2:57 PM, "Allan Thompson" <allan1.thompson@xxxxxxx>wrote:
about
Those "Z" files are nothing. I keep them as templates so I don't have to
keep writing out all the stuff every file has or needs. So don't worry
those.put
If the space ship is given the name=Prometheus flag, that should keep the
name of te ship.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Friday, June 10, 2016 10:26 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Help needed
Thank you I have tested the map it works The only thing I noticed when I
the shit back together was it no longer said Prometheus I checked thefiles
themselves and noticed differences that I did not have in mine and I notfor
Milyer with Z files I think is what it's called that is something new tome
otherwise it works thank you .combine
soOn Jun 9, 2016, at 6:34 PM, "Allan Thompson" <allan1.thompson@xxxxxxx>wrote:
Hey Ron,
Below is a link to the test I did.
It utilizes three different script flags. The test map pack works on mine
you should be able to test it and follow how it pulls together.same
On the map, the starship is on tile 2, 2.
Use T to transform the ship into three separate parts which are all the
unit type called the attack ship.
To put then together, put all three onto the same tile and use the
whatskill (Hot Key C). There you have the space ship again.salt
I hope this helps with your map pack. The link is below.
https://dl.dropboxusercontent.com/u/68028683/map%20pack%20slate.zip
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Thursday, June 09, 2016 1:32 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Help needed
I will check out the websites as for the Prometheus class Multi vector
mode splits the ship and three sections alpha beta Charlie I think is
flagsthey called it as for script flags I have trouble with that part oftactical
battle when I can create units structures maps damage skills and And mapthat
settings no problems creating a script file I have not been able to
successfully make one I tried following the instructions it comes in the
manual the user guide and it just does not work or crashes battle when I
first started up and doesn't register a error message when I delete the
script file I create tactical battle works fine again so at the moment
might take me a while to complete a script file or flag as you stated for
now I will check out those web sites you suggested again thank you .
youOn Jun 9, 2016, at 11:17 AM, "Allan Thompson" <allan1.thompson@xxxxxxx>wrote:
I have a few links that have star trek content, but for the exact games
mentioned, your best bet is youtube. I will keep an ear open if I runacross
anything.into
I remember that episode. Didn't the ship have the capability to split
two or more different ships? You would have to make use of script
Startosounds,
make that happen I think.
This link has star wars stuff, but there is some star trek engine
alerts, and explosions under the "other sounds" heading.It
http://theforce.net/fanfilms/postproduction/soundfx/index.asp
The below link has the sounds of LCARS that uses for all fed trek stuff.
also features the computer voice with at least a hundred different
statements.
http://www.lcarscom.net/sounds.htm
This link below is Star Trek Dimension media library. This is by far the
best Star Trek sounds available.
http://www.stdimension.org/MediaLib/technologye.htm
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Thursday, June 09, 2016 7:05 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Help needed
Hi wondering if anyone knows I could fine sound files and music from
andTrek Starfleet Academy as well as sounds from mobile suit Gundam animemessage
series if not that's OK I do have another question I am trying to create
what is known as a Prometheus class starship from Star Trek Voyager
in a bottle i'm trying to create what's called Multi vector assault modeyou
anyone knows what I'm talking about any help would be appreciated thank
oh if there is any chance of sound files from Star Trek elite force 1
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject2ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
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