Those "Z" files are nothing. I keep them as templates so I don't have to
keep writing out all the stuff every file has or needs. So don't worry about
those.
If the space ship is given the name=Prometheus flag, that should keep the
name of te ship.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Friday, June 10, 2016 10:26 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Help needed
Thank you I have tested the map it works The only thing I noticed when I put
the shit back together was it no longer said Prometheus I checked the files
themselves and noticed differences that I did not have in mine and I not for
Milyer with Z files I think is what it's called that is something new to me
otherwise it works thank you .
On Jun 9, 2016, at 6:34 PM, "Allan Thompson" <allan1.thompson@xxxxxxx>wrote:
so
Hey Ron,
Below is a link to the test I did.
It utilizes three different script flags. The test map pack works on mine
you should be able to test it and follow how it pulls together.same
On the map, the starship is on tile 2, 2.
Use T to transform the ship into three separate parts which are all the
unit type called the attack ship.salt
To put then together, put all three onto the same tile and use the combine
skill (Hot Key C). There you have the space ship again.
I hope this helps with your map pack. The link is below.
https://dl.dropboxusercontent.com/u/68028683/map%20pack%20slate.zip
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Thursday, June 09, 2016 1:32 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: Help needed
I will check out the websites as for the Prometheus class Multi vector
mode splits the ship and three sections alpha beta Charlie I think is whattactical
they called it as for script flags I have trouble with that part of
battle when I can create units structures maps damage skills and And mapthat
settings no problems creating a script file I have not been able to
successfully make one I tried following the instructions it comes in the
manual the user guide and it just does not work or crashes battle when I
first started up and doesn't register a error message when I delete the
script file I create tactical battle works fine again so at the moment
might take me a while to complete a script file or flag as you stated forsounds,
now I will check out those web sites you suggested again thank you .
youOn Jun 9, 2016, at 11:17 AM, "Allan Thompson" <allan1.thompson@xxxxxxx>wrote:
I have a few links that have star trek content, but for the exact games
mentioned, your best bet is youtube. I will keep an ear open if I runacross
anything.into
I remember that episode. Didn't the ship have the capability to split
two or more different ships? You would have to make use of script flagsto
make that happen I think.
This link has star wars stuff, but there is some star trek engine
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subjectalerts, and explosions under the "other sounds" heading.It
http://theforce.net/fanfilms/postproduction/soundfx/index.asp
The below link has the sounds of LCARS that uses for all fed trek stuff.
also features the computer voice with at least a hundred differentmessage
statements.
http://www.lcarscom.net/sounds.htm
This link below is Star Trek Dimension media library. This is by far the
best Star Trek sounds available.
http://www.stdimension.org/MediaLib/technologye.htm
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Thursday, June 09, 2016 7:05 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Help needed
Hi wondering if anyone knows I could fine sound files and music from Star
Trek Starfleet Academy as well as sounds from mobile suit Gundam anime
series if not that's OK I do have another question I am trying to create
what is known as a Prometheus class starship from Star Trek Voyager
in a bottle i'm trying to create what's called Multi vector assault modeyou
anyone knows what I'm talking about any help would be appreciated thank
oh if there is any chance of sound files from Star Trek elite force 1 and2
would also be appreciated thank you .ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
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