Oh, don't misunderstand me-l i'm all for you taking your time with this to make it really cool. In my experience, people who rush development tend to compromise quality, so I hope you take as long as you need to make this thing great. Sent from my iPhone > On Apr 20, 2014, at 2:49 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote: > > Hi Kurt, > Sorry about that, lol. > > I am still very much working on the starcraft/starlords map pack. The biggest > problem I am having is siply trying to recreate a game I never played in a > style of game play I never experienced, so it is a big workload to do that. > > Right now, I think I am coming to a point where the terran side of things is > getting completed. > Some new updates to the system is: > Bunkers: You can load four marines into these and fire out of the structure. > Armory: You can upgrade units with giving bonuses to armor and weapons > Merc compound: You will be able to hire up to eight different mercenary > groups using credits. These won't be available for multiplayer fights I don't > think, but only for the campaign storyline. > New units: Added is two new mechs, 2 extra infantry type units, 2 new > transforming units, and a hover tank. > Combat system has been changed to be more like starcraft2, which is a better > system I think, and it also allowed the additional new units. > > There will be a campaign, much in the vein of starship battles. I got about > half of it plotted out, but I think it is in the "style" of the starcraft > games to some extent. > I do intend on the player switching between the three factions during the > story, like in the first starcraft. > One big change is that the scv units will become very important to the > economy of the player's bases. They will need to "harvest" minerals and > gases. Once they get the resources they can transfer them, or use them to > build structures, but building a structure will be much different then in > warlords. Time and strategy to protect the scv's will come into play. > > Hope that wets your appetite, grin. > Hoepfully in the next few weeks, God willing, I can get something actually > playable for single and multiplayer, at least for the terran factions. > > al > > > > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Kirt > Sent: Sunday, April 20, 2014 3:42 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: Happy Easter > > Al, > Please don't take this the wrong way, because I am super appreciative of all > the work you've put into your amazing maps… but when I read the subject of > your post I was really hoping the Easter bunny had brought us all something > very special today… so thanks for getting my hopes up. :-) > > Sent from my iPhone > >> On Apr 20, 2014, at 11:43 AM, "Allan Thompson" <allan1.thompson@xxxxxxx> >> wrote: >> >> For those that celebrate it, Happy Easter! >> >> al >> >> "The truth will make you free" >> Jesus Christ of Nazareth 33AD > > >