[ian-reeds-games] Re: Happy Easter

  • From: Kirt <kirt.crazydude@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 20 Apr 2014 16:43:04 -0600

Oh, don't misunderstand me-l i'm all for you taking your time with this to make 
it really cool. In my experience, people who rush development tend to 
compromise quality, so I hope you take as long as you need to make this thing 
great.

Sent from my iPhone

> On Apr 20, 2014, at 2:49 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote:
> 
> Hi Kurt,
> Sorry about that, lol. 
> 
> I am still very much working on the starcraft/starlords map pack. The biggest 
> problem I am having is siply trying to recreate a game I never played in a 
> style of game play I never experienced, so it is a big workload to do that.
> 
> Right now, I think I am coming to a point where the terran side of things is 
> getting completed.
> Some new updates to the system is:
> Bunkers: You can load four marines into these and fire out of the structure.
> Armory: You can upgrade units with giving bonuses to armor and weapons
> Merc compound: You will be able to hire up to eight different mercenary 
> groups using credits. These won't be available for multiplayer fights I don't 
> think, but only for the campaign storyline.
> New units: Added is two new mechs, 2 extra infantry type units, 2 new 
> transforming units, and a hover tank. 
> Combat system has been changed to be more like starcraft2, which is a better 
> system I think, and it also allowed the additional new units.
> 
> There will be a campaign, much in the vein of starship battles. I got about 
> half of it plotted out,  but I think it is in the "style" of the starcraft 
> games to some extent. 
> I do intend on the player switching between the  three factions during the 
> story, like in the first starcraft. 
> One big change is that the scv units will become very important to the 
> economy of the player's bases. They will need to "harvest" minerals and 
> gases.  Once they get the resources  they can transfer them, or use them to 
> build structures, but building a structure will be much different then in 
> warlords. Time and strategy to protect the scv's will come into play.
> 
> Hope that wets your appetite, grin. 
> Hoepfully in the next few weeks, God willing, I can get something actually 
> playable for single and multiplayer, at least for the terran factions. 
> 
> al    
> 
> 
> 
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Kirt
> Sent: Sunday, April 20, 2014 3:42 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: Happy Easter
> 
> Al,
> Please don't take this the wrong way, because I am super appreciative of all 
> the work you've put into your amazing maps… but when I read the subject of 
> your post I was really hoping the Easter bunny had brought us all something 
> very special today… so thanks for getting my hopes up. :-)
> 
> Sent from my iPhone
> 
>> On Apr 20, 2014, at 11:43 AM, "Allan Thompson" <allan1.thompson@xxxxxxx> 
>> wrote:
>> 
>> For those that celebrate it, Happy Easter!
>> 
>> al
>> 
>> "The truth will make you free"
>> Jesus Christ of Nazareth 33AD
> 
> 
> 

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