[ian-reeds-games] Error when trying to load a save file

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 4 Oct 2015 20:50:07 -0600

Hello,
So I got this error when trying to load a save file in dev 7...

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An error has occurred. Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control +
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System.ArgumentException: Object of type
'Ian.JSStringDictionary`1[Ian.ScriptObjectType]' cannot be converted
to type 'Ian.NameHash`1[Ian.ScriptObjectType]'.

at System.RuntimeType.TryChangeType(Object value, Binder binder,
CultureInfo culture, Boolean needsSpecialCast)

at System.RuntimeType.CheckValue(Object value, Binder binder,
CultureInfo culture, BindingFlags invokeAttr)

at System.Reflection.RtFieldInfo.UnsafeSetValue(Object obj, Object
value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)

at
System.Runtime.Serialization.FormatterServices.SerializationSetValue(MemberInfo
fi, Object target, Object value)

at System.Runtime.Serialization.ObjectManager.CompleteObject(ObjectHolder
holder, Boolean bObjectFullyComplete)

at
System.Runtime.Serialization.ObjectManager.DoNewlyRegisteredObjectFixups(ObjectHolder
holder)

at System.Runtime.Serialization.ObjectManager.RegisterObject(Object
obj, Int64 objectID, SerializationInfo info, Int64 idOfContainingObj,
MemberInfo member, Int32[] arrayIndex)

at
System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject(Object
obj, ParseRecord pr, ParseRecord objectPr, Boolean bIsString)

at
System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd(ParseRecord
pr)

at
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Parse(ParseRecord
pr)

at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()

at
System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler
handler, __BinaryParser serParser, Boolean fCheck, Boolean
isCrossAppDomain, IMethodCallMessage methodCallMessage)

at
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream
serializationStream, HeaderHandler handler, Boolean fCheck, Boolean
isCrossAppDomain, IMethodCallMessage methodCallMessage)

at
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream
serializationStream)

at Ian.TBHM.LoadGame1(String name) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 815

at Ian.TBHM.LoadGame(String name) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 788

at Ian.TBStartup.PerformLoad(String name) in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 269

at Ian.LoadingGame.Process(IHaveScene ent) in
C:\Data\Recent\Games\GameEngine\States\LoadingGame.cs:line 14

at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 65

at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 59

at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23

at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 132

at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 179

at System.Windows.Forms.Timer.OnTick(EventArgs e)

at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
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OK
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip

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  • » [ian-reeds-games] Error when trying to load a save file - Monkey