Hi Axel, > Well, when we support the codec API from the player, there is no reason > why we can't use those close sourced codecs. > Since Helix is platform independent, I don't think they will make many > system calls... :-) Ok, if you say it, I believe it :-) I am not a programmer. Doesn't it have to be compiled for BeOS, or is it enough that the executable format (ELF) is the same? Bye, Finn