[openbeos] Re: RealPlayer going opensource

  • From: Finn Bastiansen <finn@xxxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Wed, 06 Nov 2002 15:34:30 +0100

Hi Axel,
 
> Well, when we support the codec API from the player, there is no reason 
> why we can't use those close sourced codecs.
> Since Helix is platform independent, I don't think they will make many 
> system calls... :-)


Ok, if you say it, I believe it :-) I am not a programmer. Doesn't it have 
to be compiled for BeOS, or is it enough that the executable format (ELF) 
is the same?

Bye,
Finn

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