En réponse à Axel Dörfler <axeld@xxxxxxxxxxxxxxxx>: > Finn Bastiansen <finn@xxxxxxxxxxxxx> wrote: > > seems you are right; I just read the announcement at beunited and > > thought > > that taking over the development of the Helix client would cover > > everything > > including the codecs, maybe after negotiations with Real Networks. > > Nothing > > was said about that at beunited.org, though. > > Well, when we support the codec API from the player, there is no reason > > why we can't use those close sourced codecs. > Since Helix is platform independent, I don't think they will make many > > system calls... :-) > Besides mplayer does it already. François.