2012/3/12 Alexander von Gluck <kallisti5@xxxxxxxxxxx>: > > It looks as though Haiku3D was attempting to use direct rendering without > enabling it... although this may of > been on purpose and it was attempting to *not* use direct rendering. > > Thoughts? I'm a little fuzzy on the BeOS GL application side of things when > it comes to direct render vs non-direct render. We should not use Direct Rendering, because it's buggy in a probably not-fixable way, and currently it doesn't really bring any advantage over non-direct rendering. I think there is an opened ticket about it, but currently dev.haiku-os.org isn't available from here.