[haiku-development] Re: Haiku3d / Flurry... Direct Render GL bug?

  • From: Stefano Ceccherini <stefano.ceccherini@xxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Mon, 12 Mar 2012 17:13:23 +0100

2012/3/12 Alexander von Gluck <kallisti5@xxxxxxxxxxx>:

>
> It looks as though Haiku3D was attempting to use direct rendering without
> enabling it... although this may of
> been on purpose and it was attempting to *not* use direct rendering.
>
> Thoughts?  I'm a little fuzzy on the BeOS GL application side of things when
> it comes to direct render vs non-direct render.

We should not use Direct Rendering, because it's buggy in a probably
not-fixable way, and currently it doesn't really bring any advantage
over non-direct rendering.
I think there is an opened ticket about it, but currently
dev.haiku-os.org isn't available from here.

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