[haiku-development] Haiku3d / Flurry... Direct Render GL bug?

  • From: Alexander von Gluck <kallisti5@xxxxxxxxxxx>
  • To: <haiku-development@xxxxxxxxxxxxx>
  • Date: Mon, 12 Mar 2012 10:51:28 -0500

You may or may not know of #8381. Pretty much Haiku3D and Flurry don't function under the new GL software renderer.

(both show a black window vs the rendered GL output)

I've tracked down a fix... however it is on the Application side vs the renderer side.

The following short diff fixes Haiku3D by (correctly?) using direct window rendering:
http://pastebin.com/A2Ys8Avh


It looks as though Haiku3D was attempting to use direct rendering without enabling it... although this may of
been on purpose and it was attempting to *not* use direct rendering.

Thoughts? I'm a little fuzzy on the BeOS GL application side of things when it comes to direct render vs non-direct render.

 -- Alex

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