You may or may not know of #8381. Pretty much Haiku3D and Flurry don't function under the new GL software renderer.
(both show a black window vs the rendered GL output)I've tracked down a fix... however it is on the Application side vs the renderer side.
The following short diff fixes Haiku3D by (correctly?) using direct window rendering:
http://pastebin.com/A2Ys8AvhIt looks as though Haiku3D was attempting to use direct rendering without enabling it... although this may of
been on purpose and it was attempting to *not* use direct rendering.Thoughts? I'm a little fuzzy on the BeOS GL application side of things when it comes to direct render vs non-direct render.
-- Alex