[haiku-development] Re: GLTeapot, world space rotation
- From: "François Revol" <revol@xxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Tue, 26 Feb 2008 17:13:20 +0100 CET
> Euan Kirkhope wrote :
> > If it's just the relevant source files cherry piced and compiled in
> > to
> > the exe, I'm all for it. :)
> >
> > I'd prefer not to have a whole physics lib added to the source just
> > for a teapot and a couple of potential future games. R5 is
> > renowned
> > for being compact and minimalist in terms of libs etc. I think it
> > would be overkill. Nice tea pot though.
> >
> Ok! To clear things up, a quaternion is a math object that represents
> a
> 3d rotation with 4 floats,
> here is what i need for glteapot, i was just lazy and took an
> existing
> implementation :-D
It might be useful for the 3dmov replacement I started though, to find
which face a file has been dropped, and where the book pages should
move.
François.
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- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation
- » [haiku-development] Re: GLTeapot, world space rotation