Hello there! I just wanted to make a small improvement to the layout of the Keymap preferences: reduce the upper inset of the views in that window. Finding a BGroupLayoutBuilder contraption there, I wanted to give it try to convert it to a templated BLayoutBuilder thingy. I almost succeeded, only that now there's some space between the DeadKeyMenuFieldder pop-up menu and the fSwitchShortcutsButton. That means that the width of the window can't be decreased as much as before. Here is the code change: Currently in master (KeymapWindow.cpp#99): // controls pane AddChild(BGroupLayoutBuilder(B_VERTICAL) .Add(_CreateMenu()) .Add(BGroupLayoutBuilder(B_HORIZONTAL, 10) .Add(_CreateMapLists(), 0.25) .Add(BGroupLayoutBuilder(B_VERTICAL, 10) .Add(fKeyboardLayoutView) //.Add(new BStringView("text label", "Sample and clipboard:")) .Add(BGroupLayoutBuilder(B_HORIZONTAL, 10) .Add(_CreateDeadKeyMenuField(), 0.0) .AddGlue() .Add(fSwitchShortcutsButton)) .Add(fTextControl) .AddGlue(0.0) .Add(BGroupLayoutBuilder(B_HORIZONTAL, 10) .Add(fDefaultsButton = new BButton("defaultsButton", B_TRANSLATE("Defaults"), new BMessage(kMsgDefaultKeymap))) .Add(fRevertButton = new BButton("revertButton", B_TRANSLATE("Revert"), new BMessage(kMsgRevertKeymap))) .AddGlue())) .SetInsets(10, 10, 10, 10))); My changed code: // controls pane BLayoutBuilder::Group<>(this, B_VERTICAL) .Add(_CreateMenu()) .AddGroup(B_HORIZONTAL) .SetInsets(B_USE_DEFAULT_SPACING, 0, B_USE_DEFAULT_SPACING, B_USE_DEFAULT_SPACING) .Add(_CreateMapLists(), 0.25) .AddGroup(B_VERTICAL) .Add(fKeyboardLayoutView) //.Add(new BStringView("text label", "Sample and clipboard:")) .AddGroup(B_HORIZONTAL) .Add(_CreateDeadKeyMenuField(), 0.0) .AddGlue() .Add(fSwitchShortcutsButton) .End() .Add(fTextControl) .AddGlue(0.0) .AddGroup(B_HORIZONTAL) .Add(fDefaultsButton = new BButton("defaultsButton", B_TRANSLATE("Defaults"), new BMessage(kMsgDefaultKeymap))) .Add(fRevertButton = new BButton("revertButton", B_TRANSLATE("Revert"), new BMessage(kMsgRevertKeymap))) .AddGlue(); Can anyone spot what's wrong, or does the code reveal some underlying problem? Regards, Humdinger --=-=--=-=--=-=--=-=--=-=--=-=--=-=--=-=--=-=--=- Deutsche Haiku News - Haiku Gazette http://haiku-gazette.blogspot.com