[haiku-3rdparty-dev] Re: Porting Giana's Return

  • From: scottmc <scottmc2@xxxxxxxxx>
  • To: haiku-3rdparty-dev@xxxxxxxxxxxxx
  • Date: Thu, 7 Jul 2011 02:44:11 +0000

I can give it a try this weekend.  Contact me off list with details on how
to get the source and I'll try building it.
-scottmc

On Jul 6, 2011 11:34 AM, "Shahzad Sahaib" <shahzad.sahaib@xxxxxx> wrote:
> hi stephen,
>
>> On 06.07.2011 05:55, Shahzad Sahaib wrote:
>>> My name is Shahzad Sahaib (aka Kojote) and I am project manager of a
>>> couple of games. The most famous one being "Giana's Return" a "The
>>> Great Giana Sisters" sequel. We would love to bring this Freeware game
>>> to as many platforms as possible and Haiku is one of the team's
>>> missing wishes. The code is C(C++)/SDL and should be pretty easy to
>>> port. The game itself is closed source and should remain closed. We do
>>> not earn money with the game, so it would be just a voluntary unpaid
>>> task in exchange for credits and fame.
>>>
>>> Just use the search engine of your trust to gain more information
>>> about everything as I do not want to place any links in here.
>
>> There is a port of SDL 1.2 available for Haiku, but from what I hear, it
>> has some issues. It probably depends on what API a particular game is
>> using exactly and reflects in how well, or if at all, the game runs on
>> this port. The actual "porting" would just mean to compile the game on
>> Haiku, assuming it sticks to the SDL API only.
>
> indeed there should be a port of sdl 1.2. most ports of sdl to other
> platforms do have issues, but so far the game has been ported to 15
> different os'es, without major problem - so i don't assume there should
> be any big troubles on haiku. in best case, it should be really just a
> recompile with minor specific adjustments.
>
>> There is also an ongoing effort to port SDL 1.3 to Haiku in Google
>> Summer of Code.
>
> sdl 1.3 is still beta, isn't it? anyway it should have a 1.2
> compatibility mode, so if 1.2 doesn't work out, maybe 1.3 will do the job.
>
>> Am I understanding your email correctly in that you are searching for
>> someone to compile/port the game on/to Haiku?
>
> indeed :)
>
> regards
> koj
>

Other related posts: