I can give it a try this weekend. Contact me off list with details on how to get the source and I'll try building it. -scottmc On Jul 6, 2011 11:34 AM, "Shahzad Sahaib" <shahzad.sahaib@xxxxxx> wrote: > hi stephen, > >> On 06.07.2011 05:55, Shahzad Sahaib wrote: >>> My name is Shahzad Sahaib (aka Kojote) and I am project manager of a >>> couple of games. The most famous one being "Giana's Return" a "The >>> Great Giana Sisters" sequel. We would love to bring this Freeware game >>> to as many platforms as possible and Haiku is one of the team's >>> missing wishes. The code is C(C++)/SDL and should be pretty easy to >>> port. The game itself is closed source and should remain closed. We do >>> not earn money with the game, so it would be just a voluntary unpaid >>> task in exchange for credits and fame. >>> >>> Just use the search engine of your trust to gain more information >>> about everything as I do not want to place any links in here. > >> There is a port of SDL 1.2 available for Haiku, but from what I hear, it >> has some issues. It probably depends on what API a particular game is >> using exactly and reflects in how well, or if at all, the game runs on >> this port. The actual "porting" would just mean to compile the game on >> Haiku, assuming it sticks to the SDL API only. > > indeed there should be a port of sdl 1.2. most ports of sdl to other > platforms do have issues, but so far the game has been ported to 15 > different os'es, without major problem - so i don't assume there should > be any big troubles on haiku. in best case, it should be really just a > recompile with minor specific adjustments. > >> There is also an ongoing effort to port SDL 1.3 to Haiku in Google >> Summer of Code. > > sdl 1.3 is still beta, isn't it? anyway it should have a 1.2 > compatibility mode, so if 1.2 doesn't work out, maybe 1.3 will do the job. > >> Am I understanding your email correctly in that you are searching for >> someone to compile/port the game on/to Haiku? > > indeed :) > > regards > koj >