Im trying to implement a simple isometric like engine but in 3d. I would like to know what is the best method to store the map, per tile info or storing polygon coordinates. Can somebody give me opinions about this, advantages and sdisadvantages of both methods? -- Roger Durañona Vargas Linux user #180787 A cada momento nos rodea lo desconocido. Es alli donde uno tiene que buscar el conocimiento. Paul Muad'Dib Atreides. Children of Dune --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html