Hi, Initially I create an instance of vertex buffer and fill 6 vertices to for a square plane(say vertical plane)... Then I create another instance of vertex buffer(after DrawPrimitive() of vertical plane method is called) and fill the verticies to again form a plane(say horizontal plane). Now I have given the vertices such that the two planes intersect, but the two planes are drawn one after the other... Present() method is called only once after DrawPrimitive() of both the planes are called... Regards, Ashwin To: <gameprogrammer@xxxxxxxxxxxxx> cc: (bcc: Ashwin Krishnakumar/BTC/MS/PHILIPS) Subject: [gameprogrammer] Re: Intersection "Alan Wolfe" <atrix2@xxxxxxx> Classification: Sent by: gameprogrammer-bounce@freelists .org 07/12/2004 02:34 PM Please respond to gameprogrammer could you explain your problem a little better? Thanks! Alan ----- Original Message ----- From: <ashwin.krishnakumar@xxxxxxxxxxx> To: <gameprogrammer@xxxxxxxxxxxxx> Cc: <gameprogrammer@xxxxxxxxxxxxx>; <gameprogrammer-bounce@xxxxxxxxxxxxx> Sent: Monday, July 12, 2004 1:43 AM Subject: [gameprogrammer] Intersection > > > > > Hi, > I want to draw two planes which should intersect at the center, but the two > planes are drawn one after another. > I have checked the co-ordinates its correct... > Should I explicitly set some property... > Can any one help me... > > Regards, > Ashwin > > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html