I think the running game (AI agents) will work with FSM based on a preprocessed map. My problem from now on will be how to build this map. Thanks, Dirso Atenciosamente, Edilson Vasconcelos de Melo Junior Diretor de Projetos - JR Softwares dirso@xxxxxxxxxxxxxxxxxx dirsow@xxxxxxxxx (19) 3243-4403 / 3213-7357 / 9213-5245 -----Mensagem original----- De: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel Enviada em: sexta-feira, 8 de dezembro de 2006 23:02 Para: gameprogrammer@xxxxxxxxxxxxx Assunto: [gameprogrammer] Re: AI for race games Edilson Vasconcelos de Melo Junior wrote: > What is the best AI algorithm for race games? Try a few, and report back. If you've never written AI for a game before, perhaps it's best to start with a simple finite state machine, and scale up complexity as processing power allows and your target audience requires. -- Matthew Weigel hacker unique@xxxxxxxxxxx --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.409 / Virus Database: 268.15.15/580 - Release Date: 8/12/2006 --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html