[gameprogrammer] RES: Re: AI for race games

  • From: "Edilson Vasconcelos de Melo Junior" <dirso@xxxxxxxxxxxxxxxxxx>
  • To: <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Sat, 9 Dec 2006 18:29:52 -0300

I think the running game (AI agents) will work with FSM based on a
preprocessed map. My problem from now on will be how to build this map.

Thanks,
Dirso

Atenciosamente,
 
Edilson Vasconcelos de Melo Junior
Diretor de Projetos - JR Softwares
dirso@xxxxxxxxxxxxxxxxxx
dirsow@xxxxxxxxx
(19) 3243-4403 / 3213-7357 / 9213-5245
-----Mensagem original-----
De: gameprogrammer-bounce@xxxxxxxxxxxxx
[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] Em nome de Matthew Weigel
Enviada em: sexta-feira, 8 de dezembro de 2006 23:02
Para: gameprogrammer@xxxxxxxxxxxxx
Assunto: [gameprogrammer] Re: AI for race games

Edilson Vasconcelos de Melo Junior wrote:

> What is the best AI algorithm for race games?

Try a few, and report back.

If you've never written AI for a game before, perhaps it's best to start
with a simple finite state machine, and scale up complexity as
processing power allows and your target audience requires.
-- 
 Matthew Weigel
 hacker
 unique@xxxxxxxxxxx


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html




-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.15/580 - Release Date: 8/12/2006



---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: