On Sat, 10 Jul 2004 14:51:45 -0700, "Kevin Jenkins" <gameprogrammer@xxxxxxxxxx> said: > This is what I wrote. I'm actually running on windows so have no way to > test it. Hope it works :) You obviously need cross-platform filesystem functions - you will probably need more stuff at some point in the future, and have to hack it up yourself. The alternative is to use a library which _nicely_ wraps the filesystem, in a cross-platform way. One such is boost::filesystem - part of the Boost libraries available from www.boost.org. I would strongly recommend using this (or another good library) if you are doing cross-platform development. Personally, I'd feel pretty worried about putting out code that I haven't been able to test. I'd still feel worried when using boost, but less worried, because the basic filesystem functions work very well. Hope that helps, Dave. -- Dave Slutzkin Melbourne, Australia daveslutzkin@xxxxxxxxxxx --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html