[gameprogrammer] Re: Fixed Point Library at gameprogrammer.com

  • From: "Alan Wolfe" <alan.wolfe@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 7 Dec 2007 13:55:55 -0800

perhaps he's doing some homebrew on the DS (:



On 12/7/07, Bob Pendleton <bob@xxxxxxxxxxxxx> wrote:
>
> On Thu, 2007-12-06 at 12:22 -0500, Jeremiah Martell wrote:
> > Hello,
> >
> > I'm curious why the fixed point library code at gameprogrammer.com is
> > free to use for only non-commercial use?
>
> Wow, talk about a blast from the past... It has that license because
> when I originally wrote (more than 10 years ago?) I hoped to make some
> money off of it and that seemed like a nice license to use. Also, at
> that time I was not as aware of the value of licenses such as the LGPL.
>
> > I found the slow fixed sqrt
> > function very helpful, and I'd like to use it in a game I plan on
> > selling ... one day far in the future :-)
>
> Feel free to use any of that code in any way you see fit.
>
> >
> > Any way we could get this under a BSD license or just release it under
> > public domain?
>
> Please consider this email as permission for all people on the list to
> use the fixed point library on gameprogrammer.com any way you chose.
>
> Bob Pendleton
>
> P.S.
>
> What kind of machine still needs fixed point arithmetic?
>
> >
> > Thanks,
> --
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