[gameprogrammer] Re: Databases in games?

  • From: Bob Pendleton <bob@xxxxxxxxxxxxx>
  • To: Gameprogrammer Mailing List <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Thu, 22 Jul 2004 13:37:10 -0500

On Thu, 2004-07-22 at 12:51, Frank Herrera wrote:
> Hi there,
> 
> -raises hand- Long time reader, first time poster :)
> 
> I was wondering about the use of databases in computer games.
> 
> What kind of DBMSs are relevant, ie. use Oracle because it does
> something better or MySQL because it's cheap etc... or do companies
> design their own databases to use in their games?

The answer is D, all of the above, and several more. They pick a
database to use based on the needs of the game. A high volume MMOG will
have a database backend that would make a bank cry. OTOH, many games
just write data to a simple file.

> 
> Would db's only really be used with RPG type games where there are
> many items, character attributes, etc. to keep track of... or are they
> used elsewhere as well?

There is no rule like that. They are used when they are needed. Any sort
of on line game will use a database to keep track of subscribers and
their stats if nothing else.

                Bob Pendleton

> 
> Or any other related type ideas dealing with DB's :)
> 
> Thanks
> 
> Frank
> 
> 
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