[gamebiz] game industry innovation?

  • From: "Eric Liao" <shrapnel@xxxxxxxxxxxxxxx>
  • To: <gamebiz@xxxxxxxxxxxxx>
  • Date: Thu, 25 Jul 2002 00:01:33 -0700

Hey all and welcome to the list!  I had been waiting until some more people 
signed up, but we might as well start some discussion.  Just send to 
gamebiz@xxxxxxxxxxxxx if you want to send something to the list.  

    Ok, I'd just like to ask people what they thought about innovation in the 
game industry.  As a developer, I find it frustrating that publishers seem so 
conservative.  It's understandable, since games have become such a large 
investment, that publishers want to make sure that they're not taking 
unnecessary risks.  However, it's a bit disappointing to see so many of the 
same types of games, many which are poorly done but attached to expensive 
licenses.  For example, it just seems to me that when I went to E3, half of 
what I saw were 3d "character adventures" based on a license, while another 
large portion of games that I saw fell into the "extreme sports" category.

    While there certainly are enjoyable games in those genres, I just wonder if 
creativity and innovation are stagnating in the game industry.  Although as a 
whole, I must say the overall quality of games seems to be a cut above where 
they were 5 years ago (and not just because of technological advances), I'd say 
that most of the advances seem to happening on the 
production/marketing/technical sides.  

    I guess what I'm trying to say is that while games look flashier and 
glitzier than ever, with high production values, I don't know if they're really 
more fun or interesting at all.  Part of this is because publishers are 
extremely conservative, but what do people see happening to the industry?  
Personally, I know that many developers would love working on "different" 
games.  Does the hyper-growth of the industry mean the death of innovation?  

Anyone have thoughts?

Eric


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