Samuel Penn wrote: > Ricardo Gladwell said: > I'm currently working on some insanity rules for Yags, to be > used with the magic system. The idea is, use of magic brings > you closer to the dream world, reducing your effectiveness in > the real world. It's a great idea: I really like it. Is this Habisfern-specific or can it apply in the generic case? How would you translate the various cosmological details to other game worlds? > Insanity gives a bonus to magic use (so it's beneficial in > some respects), but also gives personality traits and > physical problems (such as your nightmares starting to have > a real affect on you and those around you). This sounds similar to the rules for resonance in Mage: The Ascension which I always thought were really cool, much better than the contradictory rules for Paradox. > The current idea is for two paths to insanity - extrovert > and introvert. The first gives traits which are related to > being an aggressive egomaniac, the other traits related to > paranoid depression. Initially, traits from both paths may > be gained, but gradually one will come to dominate. The > aim is to give some logic to the descent into insanity. Would the two types of insanity correspond with two dream worlds and two different types of magic? Kind regards... -- Ricardo Gladwell President, Free Roleplaying Community http://www.freeroleplay.org/ president@xxxxxxxxxxxxxxxx