Thanks Tiron, this looks really nice!
On Thursday, 18 April 2019, 01:42:48 EEST, Tiron <strategija@xxxxxxxxx>
wrote:
Oups, I will fix that in the morning, it is now a bit too late for work.
On 17.4.2019. 23:13, Dimitris Stavr. wrote:
very impressive! indeed!!!
just one comment. i think i miss Prussian freikorps markers
From: eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on
behalf of Yannis Sykamias <ysykamias@xxxxxxxxxxx>
Sent: Wednesday, April 17, 2019 22:51
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue Fantastic work Tiron,
thank you!
I assume we have to place the corps on the map only?
Just two comments, since we are now using one colour for the minors and we
insert a comment for their nationality, would it be feasible to have a two
colour selection, one for minors with morale 2 and one for minors with morale 3
(i don't think there are minors with morale 4 except for Poland)?
Also, in the additional markers we are missing the circle icon that we use
in order to place a comment on the stacks on the map. Is it feasible to have it
as well?
From: eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on
behalf of Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Wednesday, April 17, 2019 20:46
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue we are on it Tiron,
thank you for all the work!
Yannis yes, amazing as it sounds the game will help with the reconstruction,
I read a similar article on it yesterday
On Wed, Apr 17, 2019 at 8:34 PM Tiron <strategija@xxxxxxxxx> wrote:
Cb files has been sent and the setup files are posted on Trello, when you can
please check them out.
On 17.4.2019. 19:32, Yannis Sykamias wrote:
And there is more
https://news.ubisoft.com/en-us/article/348227/supporting-notre-dame-de-paris ;
From: eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on
behalf of Yannis Sykamias <ysykamias@xxxxxxxxxxx>
Sent: Wednesday, April 17, 2019 14:37
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue on other news
https://www.newsbeast.gr/world/arthro/4773099/pos-ena-videogame-mporei-na-sosei-tin-panagia-ton-parision
From: eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on
behalf of Dimitris Stavr. <poliorkitis@xxxxxxxxxxx>
Sent: Wednesday, April 17, 2019 12:30
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue Impressive! 👍 From:
eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf of
Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Wednesday, April 17, 2019 10:16:22 AM
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue You could, but its
double work. It will have to be redone by someone in the new CB. It will have a
different structure apart corp changes, it is all-in-one page now: map and
country cards. Every aspect of the game will be held there so the need for my
excel file minimizes.
here, you can have an idea of how it looks
On Wed, Apr 17, 2019 at 9:59 AM Dimitris Stavr. <poliorkitis@xxxxxxxxxxx>
wrote:
Goodmorning
I think Russia is already one step ahead than everyone!!!
Should we proceed with reinforcements or wait for rhe new cb?
From:eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf of
Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Wednesday, April 17, 2019 8:09:01 AM
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue Good morning, 24 hours
extension for CB due to encountering problems, should not matter much since
Russia is not available for 1 week.
Στις Τρί, 16 Απρ 2019, 18:17 ο χρήστης NIKOLAOY DHMHTRIOS
<nikolad1@xxxxxxxxx> έγραψε:
Good afternoon gentlemen
Due to an inordinate huge amount of work as well as the Shiloh event on the
weekend (which you are expected to attend)
don't expect much (anything) from me before Monday
Dimitris
Στις 2019-04-16 12:36, Laertes Papaspyrou έγραψε:
Oh great! thanks for the update and thanks to me for asking. ok, thanks
to Tiron as well for doing all the work. :) On Tuesday, 16 April 2019,
12:35:15 EEST, Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx> wrote:
Tiron has them almost ready, I have seen the files on Sunday. Small changes
were underway, I thought it would be ready yesterday, it will probably be
today. No need for one more turn before transition, he has already placed
everything on board!
On Tue, Apr 16, 2019 at 12:11 PM Laertes Papaspyrou
<dmarc-noreply@xxxxxxxxxxxxx> wrote:
So, do we have a timeline for the CB transition? Is there anything we can
do from our side to help? Shall we do one more turn, since I guess we will
break for Easter anyway? On Friday, 12 April 2019, 16:19:02 EEST, Yannis
Sykamias <ysykamias@xxxxxxxxxxx> wrote: i agree on Makis' proposals.
Since we have some spare time do you want to discuss now the issue with the
depot garrison and whether it is assumed as a city garrison as well?
From:eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf of
Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Friday, April 12, 2019 13:50
Cc: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue I sum this up - we
change CB files so that we can all touch everything and anyone can make a
correction - we post combined files when possible, for example,
reinforcements & naval, naval & land etc. This is for speed only andnever
changes the sequence of the game. So if for example someone posts his
reinforcements, but sees in political phase than he was Dowed by someone else,
he has every right to change the reinforcement file he already posted; in
fact, he can change everything in his political as well after the DoW. - we
keep a limit of 48 hours per country when it is our time to play. Combined
moves multiply this by the number of countries combining. We try to take into
account RL factors, for example, that we will be away during the weekend. -
if we cannot keep this 'limit' for real life reasons, we just inform everyone
about it. We will still have delays for real life reasons, but we should not
keep our co-players in the dark - for example 1 week passing by with no input
what's happening. - if, after everything, it is simply not possible to play
for a while for whatever reasons, we allow an ally to play for us for a
while, to keep the game flowing The above should be more than enough to have
a reasonably paced game. We have been playing for 2.5 real-life years, almost
completing 5 gaming years. Let's not make this game a 5 RL years one :)
On Sat, Apr 6, 2019 at 4:11 PM Yannis Sykamias <ysykamias@xxxxxxxxxxx>
wrote:
i am fine both with the map and the updated cb.
From:eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf of
Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Friday, April 5, 2019 22:03
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue we don't have to change
if we are cool with this one. The other map is the same, only with a unique
number on each territory (see attached)
On Fri, Apr 5, 2019 at 9:38 PM Dimitris Stavr. <poliorkitis@xxxxxxxxxxx>
wrote:
Good idea Tiron. I think too it can help.
I'm used of this map but no problem for any other
From:eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf of
Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Friday, April 5, 2019 7:32:30 PM
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: Fwd: Re: turnaround issue I like this solution a
lot. Corps are still hidden, but anyone can move them, and for simple stuff
you need only reply by email on your phone, no uploads needed. also, maybe
it is a chance to use the numerical map? or are you ok with this one?
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On Fri, Apr 5, 2019 at 7:13 PM Tiron <strategija@xxxxxxxxx> wrote:
Like I mentioned on Trello, my experience is that playing with Cyberboard is
always slow because the game is always waiting for someone to move the pieces
in sequence.
I would propose to build a new CB file where everyone can move any piece on
the map, even removing pieces form the map.
With a TO DO list like we already have on top in trello that would speed up as
anyone can keep the game up-to-date and if a player makes just a small change
he can add it to TO DO list. For example in naval phase Britain moves only one
fleet, it is just to send an email to the group or add it to TO DO list and
anyone doing a turn later can move it. But it would also help with corps
removal, after battle victor is rolling and right after rolling he can move
the defeated army in withdrawal, etc. It would add some flexibility in keeping
the CB file but allowing to also play outside it.
The corps back side would still be invisible to anyone but the country player
so the corps identification remains secret.
That would mean we would have to place our corps locations again but it should
be a 5 minute job, I can do all other markers.
On 5.4.2019. 18:01, Makis Xiroyannis wrote:
---------- Forwarded message ---------
From: Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Date: Παρ, 5 Απρ 2019, 19:00
Subject: Re: [eiagreek] Re: turnaround issue
To: ioannis sikamias <ysykamias@xxxxxxxxxxx>
I believe Tiron already has a solution to this. Tiron, would you like to say
more ?
Στις Παρ, 5 Απρ 2019, 18:41 ο χρήστης Yannis Sykamias
<ysykamias@xxxxxxxxxxx> έγραψε:
I am fine as well but we need to overcome the practical issue of playing an
ally's turn. First we need his agreement and then we need the cb file. No
objection for me though. From:eiagreek-bounce@xxxxxxxxxxxxx
<eiagreek-bounce@xxxxxxxxxxxxx> on behalf of Dimitris Stavr.
<poliorkitis@xxxxxxxxxxx>
Sent: Friday, April 5, 2019 6:29:50 PM
To: Makis Xiroyannis; eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] Re: turnaround issue i'm perfectly fine with 1-5, and
i'll do my best to comply in the future
From:eiagreek-bounce@xxxxxxxxxxxxx <eiagreek-bounce@xxxxxxxxxxxxx> on behalf of
Makis Xiroyannis <makis.xiroyannis@xxxxxxxxx>
Sent: Friday, April 5, 2019 17:57
To: eiagreek@xxxxxxxxxxxxx
Subject: [eiagreek] turnaround issue Gentlemen, Delays in posting a
turn result in a lot of displeasure. When we finish our current turn (so that
we don't delay the current one further) we need to discuss it. It is a fact
that we cannot play this game with "real life" turnaround, we can't have 1
month per turn. It is also a fact that there is real life in between and shit
happens to everyone at times. I have in the past commented that when someone
is not available for real life reasons, one of his allies should do his turn
so that we do not all delay. So far I believe only me has done this once, when
Turkey was away for 1 week. I am perfectly fine for someone else to play
France when I am occupied with real-life issues, probably we all feel the same
since the game immediately falls rapidly in importance when there are other
priorities. Some suggestions to speed up 1. If there are no declarations
of war, we skip the political step and just announce alliances and combined
moves. There is not much at this stage to worth waiting a couple of days.
2. Post reinforcements together with naval when you can (unless GB wants to
play last or there is a surprise planned)
3. Having done that, the truth is that it is usually the land step that takes
ages. Since perfect cooperation is not always possible (or as a matter of
fact, historical) give a speed limit of 48 hours per player in the combined
move. That means a 4 player alliance should have posted their land phase in a
max of 8 days. 4. If you are planning to move away for the weekend or some
other time, you know that in advance, so post your move in advance so that
game can continue on weekends. Some people even prefer playing on weekends
since they have more free time 5. If you are going to be away for more than 2
days, let us know. Very few people do this. It is just courtesy but it helps,
as sometimes it is not the actual delay but the fact that we DONT KNOW what
hurts. If we know for example Makis is ill is abroad this week and returns on
Sunday, we know not to expect a turn from him until then, or Makis asks Spain
to do his turn. I feel like I have said some of the above before in posts or
1 to 1 discussion. We don't need more rules, just to keep the ones we have
discussed. We know when it is dragging too long. We all feel it. Players
responsible should make an effort to speed up, even at the cost of perfect
gameplay. I much more respect that, than a flawless turn. When I played the
game as a board game, you can't imagine how many mistakes were happening every
time, especially from allied/combined moves. But it was part of the game. You
have a courtesy time limit when people are standing looking at you while you
play across a map in an evening. Should not be that hard to make something
similar here. We all agreed that we check our emails daily in order to join
this game. You have anything else in mind that we can do to improve this?
M. Yes, me! Not sure how more clear do I need to make it. I
dont want to play a game I need wait 2-4 weeks every time for others to play
and I play in one day. Simple as that. And it is not the first time this has
happened. I guess I need to repeat my disclaimer, I dont blame anyone, but
unless we can find some middle ground, I'm not interested in continuing this
game. And believe me, the only reason is that I really like the game, which
makes me want to play more. Just getting a fix once a month is not good
enough... On Thursday, 4 April 2019, 13:51:49 EEST, Dimitris Stavr.
<poliorkitis@xxxxxxxxxxx> wrote: fair point from Laertis Me and all
other involved in this delay, have already apologized. it is something that
made ME to feel like Laertis as well. if for ANY reason anyone thinks we
should discuss for the continuation of the game then let's do it. straight and
clear.
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