:-) I'll add some youtube stuff then.
I hope to do some more screen-capturing today so I can finish part 2->4
and part 4-7
note that I changed a bit from the list below as item 1 in the video is
actually item 1 and 2 below
Best regards
Jantje
Op 20/02/2016 om 11:21 schreef Wim Jongman:
Hi,
It looks good me. Nothing more I can do I think.
cheers,
Wim
On Thu, Feb 18, 2016 at 3:09 AM, Jan Baeyens <jan@xxxxxxxxxx <mailto:jan@xxxxxxxxxx>> wrote:
First video is on youtube not published yet. So there is still
room/space/time for eye candy (still uploading)
https://youtu.be/HE5iYxv-B-o
Op 26/01/2016 om 15:50 schreef Wim Jongman:
A video is fine. I have editing software to add some eye candy.
Top 5 Features ..?
On Tue, Jan 26, 2016 at 3:25 PM, Jan Baeyens <jan@xxxxxxxxxx
<mailto:jan@xxxxxxxxxx>> wrote:
I was actually planning to make a video for each.
But if you think a picture is better.....
Op 26/01/2016 om 12:47 schreef Wim Jongman:
Looks great to me. I always like the way eclipse does the
N&N. Bug fixes are rarely mentioned. They do include some
pictures:
https://www.eclipse.org/eclipse/news/4.6/M4/
On Mon, Jan 25, 2016 at 10:54 PM, Jan Baeyens
<jan@xxxxxxxxxx <mailto:jan@xxxxxxxxxx>> wrote:
My input for the new and noteworthy
So what is so new and impressive?
1) The Arduino eclipse plugin now contains a boards and
library manager like the arduino IDE.
As such you do not have to go to the arduino ide to
install/upgrade your boards.
Actually you do not need the arduino ide at all.
2) Install and play.
If you go for the product you only need to install the
product.(!!!!No need to install a arduino IDE!!!!!!)
At first startup the plugin downloads the arduino avr
boards and toolchains
And configures itself.
So no configuration is needed at all for Arduino avr boards.
3) Auto include of the arduino libraries.
In your code add #include "Library I use" and save the
file. The library will be added to your project fully
automatically.
Try to delete it when you uses it. Won't work :-) Why?
Because you use it it will be added back in fully
automatically.
4)Auto opening of serial monitor.
Do you hate to open a serial connection in the serial
monitor? Pressing plus, selecting the com port,
selecting the baud rate and clicking ok.
Now just select the project you want to connect to and
press the open serial monitor button on the toolbar.
Bingo you are connected.
5)Better information integration
The board and the port of your project is now visible in
the project manager.
6) Better support for ino files.
Ino files are now fully supported in the toolchain.
Which means: only ino files are only compiled if needed
and also compilation will work with the standard eclipse
build commands.
7) For the die hards: multi arduino version support.
In the arduino ide you can only have 1 version of a
platform at a time. You can downgrade or upgrade the
platform but not install 2 versions.
The Arduino Eclipse plugin supports multiple (if you
want all) versions. This way you do not have to upgrade
all your projects (at once).
Of-course there are also some bug fixes. But is that
worth mentioning with the impressive list above?
Op 23/01/2016 om 21:28 schreef Wim Jongman:
Sure, no problem.
On Thu, Jan 21, 2016 at 9:54 PM, Jan Baeyens
<jan@xxxxxxxxxx <mailto:jan@xxxxxxxxxx>> wrote:
yes point 5 :-)
Op 21/01/2016 om 21:27 schreef Wim Jongman:
I have been offline. Any things that require
attention from me?
On Jan 21, 2016, at 15:57, Jan Baeyens
<jan@xxxxxxxxxx <mailto:jan@xxxxxxxxxx>> wrote:
A small update on the progress
1) Get Teensy to work nicely
Done (Add [teensyduino]/hardware/teensy to
private paths
It works but the platform.txt needs to be
modded. Paul will (if test turn out ok in
teensyduino) change this in teensyduino 1.2.8
(no idea when that will be released)
2) fix for 325
Done. I think this is a cool feature.
I want to add a turn on/off functionality in
case things go wrong (default on)
3) board name- port-baut rate in project
explorer (like the version control tools do
but I don't find how :-( )
Done but I skipped the baud rate for a cool reason
4) complete #349
Done.
I want to add a turn on/off functionality in
case things go wrong (default on)
5) fix for 347
Done
But I would like input from wim on "why is the
plugin is still using the old location".
Can you debug
it.baeyens.arduino.common.getInstallationPath() on
your system? Please...
I think this may be related to the things in 7
6) documentation (all your items)
Still open
7) testing
Kind of like started as we are now on the nightly.
2 people (both linux) reported problems which
look like failing dowload
https://github.com/jantje/arduino-eclipse-plugin/issues/353
https://github.com/jantje/arduino-eclipse-plugin/issues/354
Seems like there is some issue left there.
I also would like to fix 311 (normal build
does not generate .ino.cpp)
This because default now a build is started
and that one fails if you have a ino project
which is any project stated from a sample.
Best regards
Jantje
Op 16/01/2016 om 20:10 schreef Jan Baeyens:
Good to see there is a +1 for merging.
Following things I would like "done" before
releasing
1) Get Teensy to work nicely
2) fix for 325
3) board name- port-baut rate in project
explorer (like the version control tools do
but I don't find how :-( )
4) complete #349
5) fix for 347
6) documentation (all your items)
7) testing
of which 1 is something I'd like for merging
but I fear that won't work out fully.
I have made a wiki page on the release
process :-)
https://github.com/jantje/arduino-eclipse-plugin/wiki/The-release-process
more below
Op 16-1-2016 om 19:03 schreef Wim Jongman:
+1 for merging. When do you want to releaseI'm well endowed in ccm with several tools
and what is still pending for this release?
Since you can now see the beauty of
branches, how about using git flow. I am
happy to give anyone a short demonstration
and some general background on git's
internal structure (as far as i know it ;).
(f.i. clearcase clearquest, rtc) but I seem
to have a problem with git terminology. So
yes a demonstration would be great.
What are the things that still need to be done?
### Documentation.
* New and Noteworthy for this release
* How does the workflow change for someone
that currently has a Arduino IDE installed?
* 3.0.0 FAQ
* Website changes?
### Fixes
* The long path problem
* Keeping hold of the installation path
* Moving the install_path application
parameter to a java property?
I'm not sure what you mean with
* Keeping hold of the installation path
* Moving the install_path application
parameter to a java property?
On Fri, Jan 15, 2016 at 11:54 PM, Jan
Baeyens <jan@xxxxxxxxxx
<mailto:jan@xxxxxxxxxx>> wrote:
I'm not sure what you guys think about
it but I feel it is about time to push
branch "big change" to the "master" branch.
I think we increased the user experience
and the version is stable enough to make
it the nightly.
I propose to make a branch 2.4 -just
before pushing big change to master-
just for sakes of history.
Best regards
Jantje
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