[directmusic] questions about direct music producer

  • From: "Devin Maxwell" <devin@xxxxxxxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Tue, 22 Oct 2002 15:35:04 -0500

Hi.  I'm the audio director for Ternary Studios.  We're looking to add
an audio component to our core engine.  I have recommended that we look
into licensing the Miles sound system or use direct music producer.  

It seems as though DMP gives more options.  What I can't seem to find
are basic specs on DMP.  

My questions are pretty low-level, so pardon me if they're answered
elsewhere, but here goes:

1.) How many audio voices can DMP handle before it clips?  In fact, a
lowdown on how EXACTLY DMP handles mixing would be pretty good.
2.) Is there Surround Sound Support for DMP?  If not, will there be?
3.) How large can .WAV files be if they are triggered by segments?  Can
I load a .wav file that is 3 or 4 or 10 minutes long, or are there
problems with doing that?
4.) How big as far as disk space goes can DLS collections be?
5.) Is there any way to add FX plug-ins to audiopaths that aren't
already there?  Can I add a graphic EQ plug-in (third party or not) to
the list of effects that are possible, or would that require me to
actually code a graphic eq?
6.) What are some specific implementation problems that we should avoid?
7.) Can I use DMP to keep my house clean (vacuum, do the dishes, etc???)

I'm sure that I'll have more questions, but if anyone that has any
thoughts on this, I would appreciate the advice.

Best, 

Devin Maxwell




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