[directmusic] Re: downloading problems again

  • From: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Sat, 16 Nov 2002 14:54:48 -0600

I got it working, I had to cut off my strings that were playing on beat 4 of
the last measure of the intro.  I put a call to unload and download there
and a call to play on measure 9 beat 1, so there's a quater note rest before
the normal music starts.

-Scott Morgan
http://Morganstudios.com


----- Original Message -----
From: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx>
To: <directmusic@xxxxxxxxxxxxx>
Sent: Saturday, November 16, 2002 2:25 PM
Subject: [directmusic] downloading problems again


> Hey,
>
> Should I expect this to work?
>
> sub PlayGroove1
>  Groove1Intro.stop
>  Groove1Intro.UnloadSoundData             (about 10 MB)
>  Groove1.DownloadSoundData                (about  9MB)
>  Groove1.play
> end sub
>
> On slower systems it plays nothing most of the time while on faster
systems it usually plays.  I'm unloading about 10 MB and loading about 9 MB.
Its failing consistently on my AMD 800 w/XP Pro, while my AMD 1G w/W2kSP3
plays it fine most of the time.  When it fails, a second call to Groove1play
a moment later (through a DMDemo button) always works.
>
> Before this I have been making sure there is time between my calls to
download, unload, and play.  Then I found the above routine was working so I
started doing it that way.  oops :)
>
> It woulld be nice if it was reliable because the workaround is to play
some music that has only common instruments and try to unload an download
during that segment.  Unfortunately I didn't write the music that way this
time.
>
> -Scott Morgan
> http://Morganstudios.com
>
>


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