I got it working, I had to cut off my strings that were playing on beat 4 of the last measure of the intro. I put a call to unload and download there and a call to play on measure 9 beat 1, so there's a quater note rest before the normal music starts. -Scott Morgan http://Morganstudios.com ----- Original Message ----- From: "Scott Morgan" <scott@xxxxxxxxxxxxxxxxx> To: <directmusic@xxxxxxxxxxxxx> Sent: Saturday, November 16, 2002 2:25 PM Subject: [directmusic] downloading problems again > Hey, > > Should I expect this to work? > > sub PlayGroove1 > Groove1Intro.stop > Groove1Intro.UnloadSoundData (about 10 MB) > Groove1.DownloadSoundData (about 9MB) > Groove1.play > end sub > > On slower systems it plays nothing most of the time while on faster systems it usually plays. I'm unloading about 10 MB and loading about 9 MB. Its failing consistently on my AMD 800 w/XP Pro, while my AMD 1G w/W2kSP3 plays it fine most of the time. When it fails, a second call to Groove1play a moment later (through a DMDemo button) always works. > > Before this I have been making sure there is time between my calls to download, unload, and play. Then I found the above routine was working so I started doing it that way. oops :) > > It woulld be nice if it was reliable because the workaround is to play some music that has only common instruments and try to unload an download during that segment. Unfortunately I didn't write the music that way this time. > > -Scott Morgan > http://Morganstudios.com > >