Hi all, Since we're surveying people about which features they ARE using in projects, I'm wondering if we could also ask about what feature's they aren't, or rather can't. In other words, what sorts of restrictions have you all been working under? I'm wondering about things like sample size on disk and in RAM, CPU usage, features allowed/disallowed, and so on... basically, any restrictions laid down as part of the overall music-system design for the project. For the PC title I worked on, we had restrictions of 4MB RAM/disk, ~5% CPU on a p3-450MHz, no dynamic loading of samples, no GM samples loaded, no FX (standard stereo/no-reverb audiopath only), and no scripting (though this last one was fairly irrelevant). It was a fairly plain, nearly MOD-like setup, though variations and other "musical features" were usable. What about you guys/gals? Saul.