[directmusic] Re: Games that use DX8 DMusic features

  • From: "Ciaran Walsh" <ciaran@xxxxxxxxxxxxxx>
  • To: <directmusic@xxxxxxxxxxxxx>
  • Date: Wed, 28 May 2003 10:55:42 +0100

I'm working on "Pilot Down" - uses scripting, wave tracks, audiopaths,
segment trigger tracks, script tracks etc...

-----Original Message-----
From: directmusic-bounce@xxxxxxxxxxxxx
[mailto:directmusic-bounce@xxxxxxxxxxxxx]On Behalf Of Scott Morgan
(Volt)
Sent: 28 May 2003 00:14
To: DirectMusic@xxxxxxxxxxxxx
Subject: [directmusic] Games that use DX8 DMusic features


Can you guys help me think of games that use at least one of these?


Wavetracks

Audiopaths

Scripting

DMO FX

Segment Trigger Tracks

Marker Tracks (those were new in DX8 right?)



Here's some of the ones I think or know use DX8 DMusic features:



NoOne Lives Forever 2

Tron 2.0

Empires

Asheron's Call 2

Prisoner of War

Die Hard? (I think this uses waves)



I'm pretty sure Bjorn, Ciaran, and Jason Booth are working on titles
that will use DX8 features, but I don't know the game titles.



-Scott Morgan

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