From my initial quick glance/testing of character moves yesterday evening my
initial team is going to be
Muimui, Hein, Maxima
Mow I just need to learn how to play the game
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
Sent: 26 August 2016 06:06 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
It's KOF, but not as we know it.
The jumps are floaty, but the hops seem ok. I think it has to do with running
at 60fps to be honest.
The combo learning curve is no longer steep. It falls in line with SF and GG
now, where you use the BC/maxmode to replace v-trigger/Roman Cancel.
Characters feel very different from one another, and different in general. I
like the change.
I can no longer play a carefree Billy, he now plays closer to his FF roots. At
least he has good recovery from what I can see. Nerfed.
Geese is a monster.
Hein is interesting, and possibly a killer too. I didn't think I'd like him,
but I changed my opinion.
One thing that I really enjoy is the "engrish" special moves. Terry and Geese
take the cake here..
On 26 Aug 2016 07:27, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Morning peeps,
@ nick, verdict?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Nicholas Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: 25 August 2016 03:27 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: hello
Oswald was a character who had special moves that used a pack of playing cards.
He was really cool. I couldn't play him for shit tho.
On 25 Aug 2016 16:40, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
LB whos Oswald?
On 25 Aug 2016 3:36 PM, "Stephen Scheidel"
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:
Oswald used to be a barman there by my pub.
On Thursday, 25 August 2016, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
vice and mature are in kof14 shermie isn't coz she's fkn Oswald
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
All these names... they sound familiar... but I dont know who these people
are...
I mean I know I have seen them before, but cant put name to faces/bodies
Playing the game should remedy that tomorrow tho.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Di Lhong <marongdin@xxxxxxxxx>
Sent: 25 August 2016 01:13 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
Hey...Shermie, Vice and Mature is awesome.
Shermie, Vice, Mature and Zarina is probably the only reason I will play KOF.
On Thu, Aug 25, 2016 at 3:04 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:
It's called the whore trinity.
Trislut entangling clunge triangle
On Thursday, 25 August 2016, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
shermie
total whore of note
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
So we need a 3rd character to complete team whore?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
lindsey kiviets <lindseyak@xxxxxxxxxxx>
Sent: 25 August 2016 12:50 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
almost right
mature is a whore-hands and nails expert
vice is a whore-chiropractor
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
Sent: 25 August 2016 12:39 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
I thought Vice was a chiropractor and Mature was a hands and nails expert.
My bad.
On Thu, Aug 25, 2016 at 1:41 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:
Vice and Mature used to be downtown Washington pool sharks before the Reagan
administration.
Chang and Raiden were once one homogeneous mass known as Earthquake.
On Thursday, 25 August 2016, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
Good read... as far as unrelated KOF stuff goes.
On Thu, Aug 25, 2016 at 11:53 AM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
Trivia for the day
http://www.atlasobscura.com/articles/the-macaroni-in-yankee-doodle-is-not-what-you-think
On Thu, Aug 25, 2016 at 10:42 AM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:
The big changes in this game are:
1)Maxmode allows for enhanced special moves.
KOF13 allowed enhanced specials for use of 1 meter stock. It also allowed
cancelation of specials into other specials. KOF14 does not have this any
more. I think you can get to do 4 advanced specials per combo if you Maxmode
raw.
2)Maxmode cancel only leaves you 1/2 of the meter to do said cancels.
You can cancel any normal/command normal into this mode, I get to do 2 advanced
specials per combo this way.
3)Blow-off attack is a big deal now.
Pressing C+D (Fierce Punch+Fierce kick) while grounded does something similar
to a wallsplat.
The splatted opponent can be combo-ed as if he is standing if you get near him
early, and juggled if you get to him after the crumple animation.
4) Rush combo
This isn't just a mechanic for noobs.
There are attacks in the combo that have dufferent properties and animations to
other attacks.
On 25 Aug 2016 10:54, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
Nope they don't.
The big system changes happened between '95 and '96(added hops and run max
supers) and between 2k2 and 2k3(tag) off the top of my head.
On 25 Aug 2016 10:42, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:
Cool, will check this out.
These all things that stay the same during the games?
They dont drastically alter system mechanics between versions?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
Sent: 25 August 2016 07:57 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
This vid is very helpful for any KOF beginner
https://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18
[https://www.bing.com/th?id=OVP.V114d33a7f45b3c7a46564892788a449f&pid=Api]<https://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18>
The Beginner's Incomplete Guide to KOF (by Dandy
J)<https://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18>
www.youtube.com<http://www.youtube.com>
HQ version recommended (easier to read text):
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18 Feel free to spread this ;
around. If you upload it to your own channel ...
On Thu, Aug 25, 2016 at 9:50 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:
Di if you compare tekken with kof you should think of all the ways you use
backdashes and sidesteps for advanced movement in tekken.
In kof you have different types of jumps and hops to use for advanced
movement,punishment etc.
Ogs confirm pls
On Thursday, 25 August 2016, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
it looks more like sand.
and he's a rude char
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
Sent: 25 August 2016 07:04 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: hello
Kukri looks slightly Duolon-ish.
Some ghost/smoke kak.
Plus he has kuk in his name (lb spelling ftw)