such technical. On 23/05/2014, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote: > its not technical at all. > > I need to open people up coz I hate blocking. but other people enjoy > blocking. > > > > > > > > I jump in D, the opponent blocks > > > > > > > > > > > I can: > > > How it works: > > > > > - back off > > > > - opponent expecting low, > tries to DP or gtfom move , gets punished > > > > > - overhead > > > > - opponent expecting low tries > to block, gets pomped with hd combo > > > > > - hop jump d+C > > > - opponent likes to block, > opponents likes pressure, he doesn’t know wtf is going on > > > > > - meaty C > > > > - opponent wants to jump out > doesn’t want to block or eat and overhead, gets pomped by standing C > hitconfirmable into big damage > > > > > - go walk forward throw > > > - opponent expecting low, you > don’t do a low you just walk forward and throw. > > > > > - go low > > > > - opponent expecting throw, > they stand then get pomped > > > > > > > Date: Fri, 23 May 2014 12:13:11 +0200 > Subject: Re: USF4 changes! > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > LB, you must show us more of your 'technical, by-the-book' play in KOF. > > On Fri, May 23, 2014 at 12:10 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > > > > now you know why you get grabbed. > > Date: Fri, 23 May 2014 11:08:11 +0200 > Subject: Re: USF4 changes! > From: nicmuir@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > Aw relax, I didn't know it either. > On 23 May 2014 08:26, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > > > Seriously. Shows how little I actually know about KOF. > It makes sense though now that I think about it. Makes throws in KOF really > powerful as a mixup/conditioning tool. > > > > > On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > > > > > > wtf sap? > > seriously? > > don't make me slap you. > > Date: Fri, 23 May 2014 08:14:38 +0200 > Subject: Re: USF4 changes! > From: ryan820509@xxxxxxxxx > > > > To: cpt-fgc@xxxxxxxxxxxxx > > I didn't know this *lol* > "All normal grabs in KOF MUST be teched while standing. If the opponent > doesn’t stand, they will be thrown regardless if they pressed C/D" > > > > > > On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> > wrote: > > > > > the sagat balances seem fair. > > heavier emphasis on hit confirms. no more dp fadc on block no more random un > hitconfirmed tigershots. > > ultra1 was balanced where it does less damage in the midscreen and more in > the corner. > > > > > > Ultra 2 probably does more damage now even with the nerf of damage because > all of the hits connect. > > st lk being cancellable is kinda OP > > Date: Fri, 23 May 2014 05:00:14 +0200 > > Subject: Re: USF4 changes! > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > USFIV Final Change List. > > http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list > > > > > > > So many questionable "buffs" and pointless nerfs... > > > > > > > > ========================================================================You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc