Aw relax, I didn't know it either. On 23 May 2014 08:26, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote: > Seriously. Shows how little I actually know about KOF. > > It makes sense though now that I think about it. Makes throws in KOF > really powerful as a mixup/conditioning tool. > > > On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote: > >> wtf sap? >> >> seriously? >> >> don't make me slap you. >> >> ------------------------------ >> Date: Fri, 23 May 2014 08:14:38 +0200 >> Subject: Re: USF4 changes! >> From: ryan820509@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >> I didn't know this *lol* >> >> "All normal grabs in KOF MUST be teched while standing. If the opponent >> doesn’t stand, they will be thrown regardless if they pressed C/D" >> >> >> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets >> <lindseyak@xxxxxxxxxxx>wrote: >> >> the sagat balances seem fair. >> >> heavier emphasis on hit confirms. no more dp fadc on block no more random >> un hitconfirmed tigershots. >> >> ultra1 was balanced where it does less damage in the midscreen and more >> in the corner. >> >> Ultra 2 probably does more damage now even with the nerf of damage >> because all of the hits connect. >> >> st lk being cancellable is kinda OP >> >> ------------------------------ >> Date: Fri, 23 May 2014 05:00:14 +0200 >> >> Subject: Re: USF4 changes! >> From: ilitirit@xxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> >> USFIV Final Change List. >> >> >> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list >> >> So many questionable "buffs" and pointless nerfs... >> >> >> >