Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 23 May 2014 11:08:11 +0200

Aw relax, I didn't know it either.
On 23 May 2014 08:26, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

> Seriously. Shows how little I actually know about KOF.
>
> It makes sense though now that I think about it. Makes throws in KOF
> really powerful as a mixup/conditioning tool.
>
>
> On Fri, May 23, 2014 at 8:18 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
>> wtf sap?
>>
>> seriously?
>>
>> don't make me slap you.
>>
>> ------------------------------
>> Date: Fri, 23 May 2014 08:14:38 +0200
>> Subject: Re: USF4 changes!
>> From: ryan820509@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> I didn't know this *lol*
>>
>> "All normal grabs in KOF MUST be teched while standing. If the opponent
>> doesn’t stand, they will be thrown regardless if they pressed C/D"
>>
>>
>> On Fri, May 23, 2014 at 7:51 AM, lindsey kiviets 
>> <lindseyak@xxxxxxxxxxx>wrote:
>>
>> the sagat balances seem fair.
>>
>> heavier emphasis on hit confirms. no more dp fadc on block no more random
>> un hitconfirmed tigershots.
>>
>> ultra1 was balanced where it does less damage in the midscreen and more
>> in the corner.
>>
>> Ultra 2 probably does more damage now even with the nerf of damage
>> because all of the hits connect.
>>
>> st lk being cancellable is kinda OP
>>
>> ------------------------------
>> Date: Fri, 23 May 2014 05:00:14 +0200
>>
>> Subject: Re: USF4 changes!
>> From: ilitirit@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> USFIV Final Change List.
>>
>>
>> http://www.capcom-unity.com/street_fighter/blog/2014/05/22/usfiv-final-character-change-list
>>
>> So many questionable "buffs" and pointless nerfs...
>>
>>
>>
>

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