We're talking about scotch here right? hahaha On Fri, Jun 20, 2014 at 7:11 AM, Donaldson, Alasdair < alasdair.donaldson@xxxxxxxxxx> wrote: > Liar. I know you like 12yr olds too. > *From*: Stephen Scheidel [mailto:gieroadsteve@xxxxxxxxx] > *Sent*: Friday, June 20, 2014 07:09 AM South Africa Standard Time > > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > > I prefer 16 beers. > > On 19/06/2014, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote: > > I prefer Jameson's 12yr old. > > Will watch that when I get back to the hotel. > > > > From: Ilitirit Sama [mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>] > > Sent: Thursday, June 19, 2014 11:46 PM South Africa Standard Time > > To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > > Subject: Re: USF4 changes! > > > > I prefer Johnathon Black. > > > > This is a great ad: > > https://www.youtube.com/watch?v=MnSIp76CvUI > > > > One shot, 40 takes. > > > > > > > > > > On Thu, Jun 19, 2014 at 11:41 PM, Donaldson, Alasdair > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > <alasdair.donaldson@xxxxxxxxxx>>> > > wrote: > > Just going the simple route - Johnny blue. > > From: Ilitirit Sama [mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>< > mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>>] > > Sent: Thursday, June 19, 2014 11:19 PM South Africa Standard Time > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > <cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>>> > > Subject: Re: USF4 changes! > > > > Shot of Don Julio Reposado, slice of pineapple, dab of Wasabi > > > > Don Hara Kiri > > > > > > On Thu, Jun 19, 2014 at 11:09 PM, Donaldson, Alasdair > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > <alasdair.donaldson@xxxxxxxxxx>>> > > wrote: > > Wtf? Some overkill there. Just stick to my tequila. > > From: Ilitirit Sama [mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>< > mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>>] > > Sent: Thursday, June 19, 2014 11:04 PM South Africa Standard Time > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > <cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>>> > > Subject: Re: USF4 changes! > > > > That's called a Hand Grenade. > > > > One shot of tequila resting against a shot of Jaegermeister in a glass > above > > some red bull. The tequila is the "pin". When you pull it the > > Jaegermeister drops into the red bull and causes the "explosion". > > > > One level up is called a Missile. It's the same thing, but with a shot > of > > Absinthe as well. You pull the Absinthe and Tequila and drink them > quickly > > after each other. By the time you get to drinking the Jaegerbomb you > feel > > like you've been hit by a missile. > > > > > > On Thu, Jun 19, 2014 at 10:39 PM, Donaldson, Alasdair > > <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx > <alasdair.donaldson@xxxxxxxxxx>>> > > wrote: > > Erm... Jaeger bombs and tequila... I don't think I'm making work > > tomorrow... > > Not really following the emails either. > > > > From: Ilitirit Sama [mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>< > mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>>] > > Sent: Thursday, June 19, 2014 10:07 PM South Africa Standard Time > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > <cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>>> > > Subject: Re: USF4 changes! > > > > The gameplay demo of MGSV was awesome, but it does make the Fulton RS > seem > > OP. I hope they balance it out nicely in the final version. I mean, it > > costs 1000 GMP for a cardboard box delivery, but only 300 GMP per Fulton? > > > > Game looks incredibly fun though. > > > > > > On Thu, Jun 19, 2014 at 9:26 PM, Wynand-Ben > > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx > <paashaasggx@xxxxxxxxxxx>>> wrote: > > Ah k > > > > All I know about how its generated is the bit you quoted from Otaku, > havent > > seen any interviews myself yet. > > > > While that sounds less impressive it should probably count as a > procedurally > > generated "cat" instead of generated "animal". So I guess they could > > technically not be lying... :P > > > > > > > > There will be shortcuts taken. From the 1st time I saw this I was just > > thinking is how the hell will a Indy team manage this? > > > > Will see someday I guess. Hope they take their time and do it properly. > > > > Game looks intriguing > > > > ________________________________ > > Date: Thu, 19 Jun 2014 21:09:21 +0200 > > > > Subject: Re: USF4 changes! > > From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > > > But that's what I'm saying. From the interview it just sounds like they > > just have blueprints for known animals. Cats, dinosaurs, fish. How many > > ways can you really generate a cat? Who is really going to be impressed > > when they see a spotted panther for the 5th time, only in a different > colour > > or size? In Spore, every animal has the potential to look completely > > different. I'm not getting a sense of any of that from what they are > doing > > here. They didn't mention anything about exotic animals. They mention > that > > deer will exist on different planets but they will look different. > That's > > not impressive. Deer exist in different countries on Earth and they look > > different. In Spore, no two animals look the same (well, some do by > virtue > > of mutation). So either they're overstating what their engine is capable > > of, or it's not yet ready for a proper demo. > > > > > > On Thu, Jun 19, 2014 at 8:49 PM, Wynand-Ben > > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx > <paashaasggx@xxxxxxxxxxx>>> wrote: > > Generating tree's and animals could use the same kind of level generation > > algorithms I reckon. > > > > A "exotic" animal could have 1-8 legs. Its ass cant be too close to its > > mouth, the legs need to be in usable positions. > > Or tree's, cant have all the branches/leaves be too close together or > oddly > > spread out... so there will be some sort of algorithm to make them look > > "natural". > > > > I dont see how it is any different. > > > > > > > > I still have no real idea what you actually have to do in the game... > other > > than "explore". Gather stuff? Trade? Fight? Do what and to what end? > > > > Hopefully they can make it fun. > > > > ________________________________ > > Date: Thu, 19 Jun 2014 20:35:15 +0200 > > > > Subject: Re: USF4 changes! > > From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > > > If you have a base template and just tweak a few variables, it's not > really > > procedural. It's just randomly assigning values to different properties. > > eg. When you click "Random Appearance" on the character build menu in an > > RPG. There's no real algorithm behind it. Procedural level generation > on > > the other hand does require an algorithm eg. exit can't be too close to > the > > start, every room must have an entrance etc etc. > > > > I also think don't think they're going to be able to deliver what they > > mentioned, or at least make it fun without some big changes. They said > the > > gameplay will take place in on true Universal scale. Ignoring the > > mathematics, it honestly sounds like the most boring MMO ever. The odds > of > > you running into another player is exceedingly small, and they even > > acknowledge it! What's the point of an MMO where there's little-to-no > > interaction with other players? It might as well be a single-player > game. > > I think this is one aspect of the game they will need to rethink very > > carefully. > > > > > > > > > > > > On Thu, Jun 19, 2014 at 8:16 PM, Wynand-Ben > > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx > <paashaasggx@xxxxxxxxxxx>>> wrote: > > I dont take any marketing jargon seriously... dont see why this is any > > different. > > > > > > Only thing im worried about is that they have bitten off more than they > can > > chew. The game sounds and looks good but im not sure if its doable > properly > > with a Indy team/budget. > > > > If the size of it is really what they claim it to be then procedural > > generation would be the only way to go. Nobody would create that big of > a > > universe by hand. > > > > > > "From the article on Kotaku it seems they just have a base template for > > various classes of animals and plants and they tweak it to give them > > slightly different appearances. That's very different from procedural > > generation." > > > > Why is it different? Diablo 2 levels where procedurally generated... > they > > were never the same. (Maybe not never but the odds are that it happened). > > Using sets of preconstructed base items/areas/stuff. > > > > Its just varying degrees. If they builds stuff modular or interchangable > > enough they could "hopefully" generate a shitload of different "Stuff". > > > > > > The scope of the universe alone sounds amazing tho if they can keep it > from > > beeing too samey after you have seen too much of their "constructions" > > > > Would be cool if they pull this off > > > > ________________________________ > > Date: Thu, 19 Jun 2014 19:57:36 +0200 > > > > Subject: Re: USF4 changes! > > From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > > > There's no way I can take any game that makes claims like that seriously. > > > > They start out by saying all footage is captured in real time. > Believable. > > > > Then they start talking about procedural generation. Unbelievable. > > So, how much of it then is just marketing blurb? I really doubt they > > generated life algorithmically (they have fish and dinosaurs). It's not > > impossible (Spore did it), but so now I scratch that off my list as well. > > What does that leave you with then? Procedurally generated terrain? > That's > > nothing new or interesting. > > > > From the article on Kotaku it seems they just have a base template for > > various classes of animals and plants and they tweak it to give them > > slightly different appearances. That's very different from procedural > > generation. > > > > Those systems Ream mentioned are indeed real. Murray and Ream showed me > > their toolset to prove just how infinite the creatures and objects in > their > > game are. > > Ream pulls up a blue-ish menu with lines of code written across the > screen > > and quickly clicks across it to pull up a very specific menu within their > > engine. Before I know it, he's selected an option for trees and I'm > staring > > at one. There's a blueprint for a fairly standard-looking tree off on the > > right. He clicks a button that says "view variants." Dozens of new > trees—of > > different shapes, sizes, and colors—pop up on the left. > > "This is our toolset," Murray says as we scroll through the trees. "We > built > > our own engine. It's super crappy, but it's kind of like Unity or > something > > like that. We've written it all around procedural generation. And that's > > kind of what we spent the first year, when it was just four of us, what > we > > spent our time doing. And then the last month before the VGXs we built > the > > trailer using that." > > http://kotaku.com/how-a-seemingly-impossible-game-is-possible-1592820595 > > > > Personally I think they're either just throwing the word around for > > marketing hype, or their engine is nowhere near in a state where they can > > start demoing true procedurally generated life. > > > > > > > > On Thu, Jun 19, 2014 at 7:47 PM, Wynand-Ben > > <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx > <paashaasggx@xxxxxxxxxxx>>> wrote: > > Sounds like you are taking a marketing comment a tad too serious... > > > > I fairly sure its just a fancy way of saying the all of the environments > are > > procedurally generated. > > > > > > > > > > > > ________________________________ > > Date: Thu, 19 Jun 2014 19:44:25 +0200 > > Subject: Re: USF4 changes! > > From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx <ilitirit@xxxxxxxxx>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx > <cpt-fgc@xxxxxxxxxxxxx>> > > > > > > This trailer for this game pisses me off so much that I want to smash my > PC > > monitor > > > > https://www.youtube.com/watch?v=2-v6R_T1hEs > > > > Every atom procedural? WTF does that even mean you morons? > > > > Did you codify the laws of Quantum Physics into your engine so that > quarks > > had no choice BUT to assemble into stable atoms? > > > > And if you got that far, why even bother telling us stuff like leaves, > rocks > > and planets are procedurally generated? Surely these things should have > > just emerged from your awesome Quantum Physics engine? > > > > Or let's give them the benefit of the doubt and suppose they just have > > algorithms than can arbitrarily combine electrons, protons and neutrons > to > > create new atoms (much easier than even understanding Quantum Mechanics). > > There are about 7*10^27 atoms in 70kg human body. Suppose their > algorithm > > can procedurally create 100 atoms per microsecond (100 million per > second). > > That means in order to create a human it would take 2.22 * 10^9 millenia > to > > procedurally generate 1 human. > > > > -_- > > > > > > > > > > ________________________________ > > The information in this e-mail is confidential and may be legally > > privileged. It is intended solely for the addressee. Access to this > e-mail > > by anyone else is unauthorized. If you have received this communication > in > > error, please address with the subject heading "Received in error," send > to > > the original sender, then delete the e-mail and destroy any copies of > it. If > > you are not the intended recipient, any disclosure, copying, > distribution or > > any action taken or omitted to be taken in reliance on it, is prohibited > and > > may be unlawful. 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