Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 07:56:45 +0200

Lose that Brady idiot
On 12 Jun 2014 21:52, "Di Lhong" <numotd@xxxxxxxxx> wrote:

> In my opinion. MKX is doing a good job so far. They're heading towards the
> right direction and taking into account of the issues in mk9 and injustice.
> So i'm glad. Also they'll be people from the community helping out on
> balancing the game...so hopefully they'll come out with something balanced
> and not "fan favourite" balance changes. I'm all in for balance
> changes...take out b+1,4 from chreddy for all i care. It IS broken to be
> NCc. But then you get people who like to complain and say they need it. We
> didn't have it in BR and we did fine.
>
>
> On Thu, Jun 12, 2014 at 9:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>> Urm...the ring grab is one issue...but sometimes when i'm in, you start a
>> combo string and i get launch because i was anticipating the ring grab and
>> blocking...so yeah...it's not easy.
>>
>> the mini gun didn't have pushback but it's not punishable (i think)
>>
>> the block something dash up, block something dash up kindda works...if
>> the player is that predictable...stu doesn't always rinse and repeat like
>> that...it's already hard to come close to GL but to put GL into someone's
>> hands who knows what they're doing...it's even harder to "punish" the so
>> called green ring grab thing...especially if he doesn't use it like a
>> noob...
>>
>>
>> On Thu, Jun 12, 2014 at 4:22 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>>  L2P
>>>
>>>
>>>
>>> Not my fault you couldn’t get in. Once you were in, you should’ve taken
>>> me apart. That’s how Paas played with Grundy. If I can run away for the
>>> full time, I win. If he can get in close, he wins.
>>>
>>>
>>>
>>> The mini-gun didn’t gave pushback unless I meter burned it.
>>>
>>>
>>>
>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>> *Sent:* 12 June 2014 4:16 PM
>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> *Subject:* Re: USF4 changes!
>>>
>>>
>>>
>>> And the minigun?
>>>
>>>
>>>
>>> The claw surprisingly is pretty slow :/
>>>
>>>
>>>
>>> Also Stu doesn't always GL grab...he does other stuff that put me back
>>> at fullscreen...hate you stu.
>>>
>>> On Thu, Jun 12, 2014 at 4:11 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>  Im fairly sure the dash has more rang than GL grab.   Not sure how
>>> fast her dash is but GL grab was very bad on block.
>>>  ------------------------------
>>>
>>> From: numotd@xxxxxxxxx
>>> Date: Thu, 12 Jun 2014 16:06:09 +0200
>>>
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Can she? with what? her claw dash is too slow i think or too short..EX
>>> version is the same as the normal one with extra dash afterwards...so she
>>> dashes the same distance for the first part then dash again...which doesn't
>>> help...
>>>
>>>
>>>
>>> On Thu, Jun 12, 2014 at 4:02 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>>   As much as Injustice was annoying with zoning it aint that bad.
>>>  (Supes and bladam was stupid early on till they got patched).
>>>
>>>
>>>
>>> Catwoman can probably fullcombo GL after blocked ring grabs from
>>> anywhere on screen?
>>>   ------------------------------
>>>
>>> From: numotd@xxxxxxxxx
>>> Date: Thu, 12 Jun 2014 15:45:18 +0200
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>>
>>>
>>> Rushdown variation might have armor to deal with zoners? i think so far
>>> they're doing pretty well so far...at least the direction they're going.
>>>
>>>
>>>
>>> Injustice was pretty messed up...catwomen vs your GL or supes is BS.
>>> Once in a blue moon i get up close with GL...he pushes me back to the edge
>>> of the screen... -_-"
>>>
>>>
>>>
>>> On Thu, Jun 12, 2014 at 3:28 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>  Just make walk speed fast. That stops slow gameplay since NRS can't
>>> figure out balancing zoners properly.
>>>
>>> *From*: Manase Zote [mailto:bmlzote@xxxxxxxxx]
>>>
>>> *Sent*: Thursday, June 12, 2014 03:25 PM South Africa Standard Time
>>> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> *Subject*: Re: USF4 changes!
>>>
>>>
>>> SAP just told me that you need meter to run?
>>> Isn't that supposed to be stone age mechanics(having a meter for
>>> running)?
>>> Who said running was broken?
>>>
>>> *Sigh*
>>>
>>> Back in MK3/UMK3/MK4 that meter also managed your combos so no meter
>>> no chain combos no running around :(
>>>
>>> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>> > Im also not seeing how it can help bad matchups.
>>> >
>>> > Picking a different version of the same character or a different
>>> character
>>> > all together between matches would be just like it was now.
>>> >
>>> > Counterpicking etc.
>>> >
>>> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >> Subject: Re: USF4 changes!
>>> >> From: bmlzote@xxxxxxxxx
>>> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >
>>> >>
>>> >> How do you get around the rock/paper/scissors character selection?
>>> >> Player 1 picks his zoning scorpion while player 2 goes for rush down
>>> >> version of scorpion, it will still be a bad match up for one of the
>>> >> guys regardless.
>>> >> Tools of the characters, match-up exp and lastly the skill level and
>>> >> execution will be the deciding factor.
>>> >> To me the understanding of a balance fighting is to make every
>>> >> character the same...
>>> >>
>>> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >> > Hmmm a good fighting game shouldn't be all about bad match up and
>>> lack
>>> >> > of
>>> >> > knowledge...it should still be fun and challenging in another level
>>> when
>>> >> > your opponent knows what your character can do.
>>> >> >
>>> >> > Yes there are bad match ups and character knowledge in fighting
>>> games.
>>> >> > but
>>> >> > it shouldn't be in a state of "i know what you're doing, but i can't
>>> >> > retaliate at all"
>>> >> >
>>> >> > Eg. Tekken. Capos. If my opponent knows how to deal with relax
>>> stance
>>> >> > and
>>> >> > such. I'll play in another mode :) There is no "instant" win in
>>> tekken.
>>> >> > you
>>> >> > can play bears and still win against top tier character because you
>>> the
>>> >> > player are just better. shouldn't be bringing a plastic ruler to a
>>> gun
>>> >> > fight
>>> >> > situation. should be more or less "experienced fighter with a
>>> slightly
>>> >> > blunt
>>> >> > knife" vs "an okay-ish fighter with a sharp knife".
>>> >> >
>>> >> >
>>> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> wrote:
>>> >> >>
>>> >> >> This method of balancing looks like a throw of dice to me.
>>> >> >> It can go either way, you potentially have a scenario where you can
>>> >> >> lose a match based on lack of character knowledge rather than
>>> skill.
>>> >> >> If the game has like 30 characters for an example multiply that by
>>> 3
>>> >> >> so on average you need to be aware of what all 90 variations are
>>> >> >> capable of?
>>> >> >> Let's wait and see what the move list looks like and how many moves
>>> >> >> will change between 3 variations of a character.
>>> >> >>
>>> >> >>
>>> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong <numotd@xxxxxxxxx>
>>> wrote:
>>> >> >> > 11.59? XD
>>> >> >> >
>>> >> >> > Hopefully the character variation will be some answer to really
>>> bad
>>> >> >> > match
>>> >> >> > up. Not sure how they'll balance it tho. It'll be weird to just
>>> be a
>>> >> >> > total
>>> >> >> > counter to another characters variation completely. If that's the
>>> >> >> > case,
>>> >> >> > it'll be more rock paper scissors situation than a fighting game
>>> lolz
>>> >> >> > hopefully the variations will make match ups like 9-1 to 6-4 or
>>> what
>>> >> >> > not. So
>>> >> >> > there'll still be unfavourable match ups but not a complete lose
>>> like
>>> >> >> > MK9...eg. Kabal vs Sheeva...
>>> >> >> >
>>> >> >> >
>>> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams <
>>> ryan820509@xxxxxxxxx>
>>> >> >> > wrote:
>>> >> >> >>
>>> >> >> >> I think 12:00 is a safer option Rich :)
>>> >> >> >>
>>> >> >> >>
>>> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, <greattekkenmaster@xxxxxxxxx>
>>> >> >> >> wrote:
>>> >> >> >>>
>>> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as I can
>>> >> >> >>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >> >> >>> ________________________________
>>> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >> >> >>> Subject: Re: USF4 changes!
>>> >> >> >>>
>>> >> >> >>> Heya peeps, we'll be starting the Sat sessions at 12pm to
>>> maximise
>>> >> >> >>> game
>>> >> >> >>> time.
>>> >> >> >>>
>>> >> >> >>> Anyone who is keen on starting a little earlier can join us at
>>> that
>>> >> >> >>> time.
>>> >> >> >>> If you aren't able to make 12pm, that's fine as well.
>>> >> >> >>>
>>> >> >> >>>
>>> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
>>> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>>> >> >> >>>>
>>> >> >> >>>> I think she feeling a bit lazy today. She was like "Can I
>>> speak to
>>> >> >> >>>> the
>>> >> >> >>>> main owner of the computer" and I was like "he's at work" and
>>> she
>>> >> >> >>>> was
>>> >> >> >>>> like
>>> >> >> >>>> "k thanx bye"
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>>
>>> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas Robertson-Muir
>>> >> >> >>>> <nicmuir@xxxxxxxxx> wrote:
>>> >> >> >>>>>
>>> >> >> >>>>> I love those.
>>> >> >> >>>>> Start talking linux, usually goes well.
>>> >> >> >>>>>
>>> >> >> >>>>> "move to your start bar"
>>> >> >> >>>>> "don't have one"
>>> >> >> >>>>> "what version of Windows are you using"
>>> >> >> >>>>> "I'm not using Windows"
>>> >> >> >>>>> "Open up Internet Explorer"
>>> >> >> >>>>> "don't have that either"
>>> >> >> >>>>> "open your web browser"
>>> >> >> >>>>> "mkay"
>>> >> >> >>>>> "install this app"
>>> >> >> >>>>> "using my regular tar.z loader or the synaptic package
>>> manage?"
>>> >> >> >>>>> "huh?"
>>> >> >> >>>>>
>>> >> >> >>>>> good times.
>>> >> >> >>>>>
>>> >> >> >>>>>
>>> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
>>> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
>>> >> >> >>>>>>
>>> >> >> >>>>>> lol, got a call from an Indian sounding lady calling from
>>> >> >> >>>>>> "Windows
>>> >> >> >>>>>> Technical Department"
>>> >> >> >>>>>> How about no.
>>> >> >> >>>>>>
>>> >> >> >>>>>>
>>> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
>>> >> >> >>>>>> <ryan820509@xxxxxxxxx>
>>> >> >> >>>>>> wrote:
>>> >> >> >>>>>>>
>>> >> >> >>>>>>> "Can I just buy a complete game please?"
>>> >> >> >>>>>>>
>>> >> >> >>>>>>> Not going to happen in this day and age. Those days are
>>> over.
>>> >> >> >>>>>>>
>>> >> >> >>>>>>>
>>> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas Robertson-Muir
>>> >> >> >>>>>>> <nicmuir@xxxxxxxxx> wrote:
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> LOL
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> I don't know which I hate more about fighting games. The
>>> >> >> >>>>>>>> update
>>> >> >> >>>>>>>> approach like Street Fighter, or the supposedly new game
>>> like
>>> >> >> >>>>>>>> Blazblue and
>>> >> >> >>>>>>>> Persona.
>>> >> >> >>>>>>>> It makes me not want to buy the games anymore, because
>>> there
>>> >> >> >>>>>>>> will
>>> >> >> >>>>>>>> be
>>> >> >> >>>>>>>> an Update later.
>>> >> >> >>>>>>>> Can I just buy a complete game please?
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> Do I need to buy another Persona now?
>>> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> I'm just ranting because I see there's a new character
>>> coming
>>> >> >> >>>>>>>> out
>>> >> >> >>>>>>>> for P4A
>>> >> >> >>>>>>>> ...and I was planning to get the new Blazblue (english
>>> >> >> >>>>>>>> version)...
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> In all honesty, the Capcom approach makes more sense to
>>> me, as
>>> >> >> >>>>>>>> much
>>> >> >> >>>>>>>> as I dislike it.
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
>>> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
>>> >> >> >>>>>>>>>
>>> >> >> >>>>>>>>> A new dark age starting off with a new Guilty Gear I can
>>> >> >> >>>>>>>>> definitely
>>> >> >> >>>>>>>>> live with :D
>>> >> >> >>>>>>>>>
>>> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >> >> >>>>>>>>>
>>> >> >> >>>>>>>>> >
>>> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>> >> >> >>>>>>>>> > Wreal wrap.
>>> >> >> >>>>>>>>> >
>>> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> wrote:
>>> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>> >> >> >>>>>>>>> > >
>>> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY
>>> >> >> >>>>>>>>> > >
>>> >> >> >>>>>>>>> >
>>> >> >> >>>>>>>>> >
>>> >> >> >>>>>>>>> >
>>> >> >> >>>>>>>>> >
>>> =========================================================================
>>> >> >> >>>>>>>>> > You are subscribed to the Cape Town Fighting Game
>>> Community
>>> >> >> >>>>>>>>> > mailing list.
>>> >> >> >>>>>>>>> >
>>> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>>
>>> >> >> >>>>>>>
>>> >> >> >>>>>>
>>> >> >> >>>>>
>>> >> >> >>>>
>>> >> >> >>>
>>> >> >> >>
>>> >> >> >
>>> >> >>
>>> >> >>
>>> =========================================================================
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>>> >> >> list.
>>> >> >>
>>> >> >> //www.freelists.org/list/cpt-fgc
>>> >> >
>>> >> >
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>>> This email is being sent out by KPMG International Cooperative ("KPMG
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>>> entity that serves as a coordinating entity for a network of independent
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>>> services to clients. Each member firm of KPMG International is a legally
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>

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