[CPT-FGC] Re: Stuff

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 9 Oct 2013 11:18:14 -0800

Yojimbo

On 9 October 2013 07:50, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
> i am a fisherman too. i dunno about botanythough. seems lame
>
>
> ________________________________
> Date: Wed, 9 Oct 2013 17:32:36 +0200
>
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> You not gonna get very far with Cul unless you supplement it with
> Botany/Fishing.  You want level 37 at least.  I bought my way there.  Spent
> 36k on Guild Leves for every level after 30 I think.
>
>
> On Wed, Oct 9, 2013 at 5:18 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
> wrote:
>
> ive been telling everyone titan fight for tank is so easy. dunno why people
> die.
>
> my culinist is lvl 15.
>
> ________________________________
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Stuff
> Date: Wed, 9 Oct 2013 15:17:32 +0000
>
>
> Same thing they do for Uncharted multiplayer.
>
> Game simply quickly syncs new data with server when you log on and gets
> latest changes.  No patch etc.  Easy for simple stuff like Weapon damage,
> recoil, reload speed etc. where you only update a few numbers mostly.
>
>
> Should be doable by most devs if they are smart.
>
> ________________________________
> Date: Wed, 9 Oct 2013 16:38:11 +0200
> Subject: [CPT-FGC] Re: Stuff
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I'm actually quite impressed by DH's approach to KI balance patches.
>
> http://www.eventhubs.com/news/2013/oct/08/new-killer-instinct-can-be-rebalanced-without-patch-although-devs-could-make-stealth-changes-they-wont-be-doing-so/
>
> There's no significatnt reason for multi-meg patch files if all you're doing
> is adjusting frame data/damage/speed.
>
>
> On Wed, Oct 9, 2013 at 4:36 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> I've figured out why LB likes Titan so much.
>
> http://i.imgur.com/KP8wXYZ.png
>
>
>
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