RE: Hi

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Sun, 16 Mar 2014 11:56:46 +0000

Ah, okay. Cool. So that's why I've managed to dodge that Mould phlem thing a 
few times now. Also Titan HM seems a lot better with the stuff - usually I know 
when I'm going to be hit and it's because I didn't start moving until the 
puddle appeared.

I also wonder if this has made a different to the DoT damage. Although if so, 
it would be miniscule.

@Kahn - you got through Titan HM with your Monk? I probably won't be running 
anything until I'm back in CT, so my tank isn't going anywhere.

Man, I really need to start running coil more often...

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On 
Behalf Of Ilitirit Sama
Sent: 16 March 2014 2:55 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hi

*won't get hit.

On Sun, Mar 16, 2014 at 1:51 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Better everything.  Basically in the past the game would only check your 
position/status every 300ms.  So if you're in an AoE that lasts 500ms, and you 
exit it after 350 ms, you'll get hit regardless of where you are onscreen 
because when the server checked, you were still in there (the next check would 
only be at 600ms).  Same with things like heals etc.  If you couple your ping 
time (200+ ms for us), it's easy to see why dodging some AoEs on reaction was 
nigh impossible (like Moldy Phlegm in WP, Fire Water in Darkhold etc).  The 
game would also let you cast spells on dead chars because it didn't update 
their status in time.  They also removed the hitbox checks for AoEs.  As long 
as your char's center is out of the AoE in time for the server check, you 
wouldn't get it.

On Sun, Mar 16, 2014 at 1:42 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Uh, what exactly does that mean - the better dodging of AoEs?

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On 
Behalf Of Ilitirit Sama
Sent: 16 March 2014 2:22 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hi

I just read that a few versions ago SE changed the server tick time for FFXIV 
in instances from once every 300ms to once every 100ms.  That's good news.  I 
thought they were only doing that for PvP.
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that serves as a coordinating entity for a network of independent firms 
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