[CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 11 Dec 2013 07:40:36 -0800

SF is so weird with frames and meaty stuff.
That does make it interesting though.


On 11 December 2013 06:46, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> It actually depends on the move.  Capcom programmed some moves to have
> different frame advantage (and even damage eg. Ryu's close st.hp) depending
> on which frame they hit.
>
> But in general to calculate the max frame advantage of a meaty, you take
> the base frame advantage, add the active frame you're interested in, then
> subtract 1)
>
> So for Boxer's LP dash straight on block (it's actually +5f, not +6f - I
> was looking at incorrect frame data):
> 1st active frame = -1f
> 2nd = 0f
> 3rd = +1f
> 4th = +2f
> 5th = +3f
> 6th = +4f
> 7th = +5f
>
>
> I suspect Boxer's overhead may be one of those moves where Capcom decided
> the frame advantage for active frame individually, because as a late meaty,
> it should currently give 10 + 21 - 1 = +30f on hit!
>
>
>
>
> On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>
>> Is there a set amount of frames that are added to a meaty attack? It's
>> not something I've ever researched but I'd be interested to know. I was
>> just curious as you mentioned that the dash straight would be +6 on block
>> as a late meaty.
>>
>>
>> On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>
>>> PR Rog says Boxer's LP dash straight being -1 on block is too strong.  I
>>> agree with him.  As a late meaty, that would make it +6f on block.  If you
>>> consider how it's used at the moment (spaced so that it only hits late in
>>> the active frames), so characters would be able to do anything but
>>> block/focus afterwards.  Even their backdashes can get hit because of the
>>> low pushback.
>>>
>>> His LP and MP overhead are now safe on block, but you can only use it
>>> for combo afterwards if they hit very meaty.
>>>
>>> TAP charges faster and is safe even on level 2.
>>>
>>> EX Smash is also safer.  He didn't even need that buff lol.
>>>
>>> Ultra 1 hits differently and may be changed so that it can be used to
>>> chip, but they're still considering changing it.
>>>
>>> I'm really disappointed they didn't fix his hurt and push boxes.  He can
>>> easily avoid x-up oki now with delayed wake up so now some characters don't
>>> really have pressure options against him.  Red Focus doesn't affect him at
>>> all (he doesn't have multi-hit attacks that don't break armour).  He really
>>> doesn't need hitbox anomalies that make it harder to attack him.
>>>
>>>
>>>
>>> On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>>> I just "slowly" moved from the last db to uf.
>>>> An odd half circle.
>>>> Guile stepped foreward, then Ultra.
>>>>  On 11 Dec 2013 13:15, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>>> nice nick , what is the notation?
>>>>>
>>>>> also when can we put plan BB into place place? I want to poon lumi and
>>>>> khan at the same time
>>>>>
>>>>> ------------------------------
>>>>> Date: Wed, 11 Dec 2013 12:20:43 +0200
>>>>> Subject: [CPT-FGC] Re: Hi
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> So, I managed to get a walk forward ultra with Guile yesterday.
>>>>> ...aaaaand couldn't do it when I tried to record it :(
>>>>> On 11 Dec 2013 11:41, "Sean Carrington" <theseancarrington@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>> #RESPECT_TO_SMUGDABEST
>>>>>
>>>>> Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY
>>>>>
>>>>> Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY.
>>>>>
>>>>> On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse <
>>>>> ashraf.barendse@xxxxxxxxx> wrote:
>>>>>
>>>>> It's called Xbox because it's so kak you'll put it back in the box.
>>>>>
>>>>> =========================================================================
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>>>>>
>>>>> //www.freelists.org/list/cpt-fgc
>>>>>
>>>>>
>>>>>
>>>
>>
>

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