SF is so weird with frames and meaty stuff. That does make it interesting though. On 11 December 2013 06:46, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > It actually depends on the move. Capcom programmed some moves to have > different frame advantage (and even damage eg. Ryu's close st.hp) depending > on which frame they hit. > > But in general to calculate the max frame advantage of a meaty, you take > the base frame advantage, add the active frame you're interested in, then > subtract 1) > > So for Boxer's LP dash straight on block (it's actually +5f, not +6f - I > was looking at incorrect frame data): > 1st active frame = -1f > 2nd = 0f > 3rd = +1f > 4th = +2f > 5th = +3f > 6th = +4f > 7th = +5f > > > I suspect Boxer's overhead may be one of those moves where Capcom decided > the frame advantage for active frame individually, because as a late meaty, > it should currently give 10 + 21 - 1 = +30f on hit! > > > > > On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote: > >> Is there a set amount of frames that are added to a meaty attack? It's >> not something I've ever researched but I'd be interested to know. I was >> just curious as you mentioned that the dash straight would be +6 on block >> as a late meaty. >> >> >> On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: >> >>> PR Rog says Boxer's LP dash straight being -1 on block is too strong. I >>> agree with him. As a late meaty, that would make it +6f on block. If you >>> consider how it's used at the moment (spaced so that it only hits late in >>> the active frames), so characters would be able to do anything but >>> block/focus afterwards. Even their backdashes can get hit because of the >>> low pushback. >>> >>> His LP and MP overhead are now safe on block, but you can only use it >>> for combo afterwards if they hit very meaty. >>> >>> TAP charges faster and is safe even on level 2. >>> >>> EX Smash is also safer. He didn't even need that buff lol. >>> >>> Ultra 1 hits differently and may be changed so that it can be used to >>> chip, but they're still considering changing it. >>> >>> I'm really disappointed they didn't fix his hurt and push boxes. He can >>> easily avoid x-up oki now with delayed wake up so now some characters don't >>> really have pressure options against him. Red Focus doesn't affect him at >>> all (he doesn't have multi-hit attacks that don't break armour). He really >>> doesn't need hitbox anomalies that make it harder to attack him. >>> >>> >>> >>> On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>>> I just "slowly" moved from the last db to uf. >>>> An odd half circle. >>>> Guile stepped foreward, then Ultra. >>>> On 11 Dec 2013 13:15, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>> >>>>> nice nick , what is the notation? >>>>> >>>>> also when can we put plan BB into place place? I want to poon lumi and >>>>> khan at the same time >>>>> >>>>> ------------------------------ >>>>> Date: Wed, 11 Dec 2013 12:20:43 +0200 >>>>> Subject: [CPT-FGC] Re: Hi >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> So, I managed to get a walk forward ultra with Guile yesterday. >>>>> ...aaaaand couldn't do it when I tried to record it :( >>>>> On 11 Dec 2013 11:41, "Sean Carrington" <theseancarrington@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> #RESPECT_TO_SMUGDABEST >>>>> >>>>> Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY >>>>> >>>>> Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY. >>>>> >>>>> On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse < >>>>> ashraf.barendse@xxxxxxxxx> wrote: >>>>> >>>>> It's called Xbox because it's so kak you'll put it back in the box. >>>>> >>>>> ========================================================================= >>>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>>> list. >>>>> >>>>> //www.freelists.org/list/cpt-fgc >>>>> >>>>> >>>>> >>> >> >