[CPT-FGC] Re: Hi

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 28 Nov 2013 11:17:10 +0200

I'll pop it on the Ouya, then you can see if your stick will work on it.
It should.

5 minutes in, and you can decide if it's still something you want to play.

On 28 Nov 2013 11:05, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> I've played a bit of KOF 95. Will give 97 a shot.
>
>
> On Thu, Nov 28, 2013 at 11:04 AM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:
>>
>> Try some KOF 95 and then 97, that will give you the best basics.
>> 95 gives the tight input window shit. And some of the spacing and
hit-box tomfoolery.
>> 97 will teach you the jumping and the use of command moves.
>> 97 will also give you an idea of the stupid simplicity of some of the
combos.
>>
>> What you see us doing on 13 looks like a lot of low WK combos and HD
crap.
>> It looks pretty far removed from how I used to originally play the game.
>>
>> On 28 Nov 2013 10:50, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>>>
>>> I suppose. The older KOF games (94, 95 at least) are similar to SF.
>>>
>>>
>>> On Thu, Nov 28, 2013 at 10:41 AM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:
>>>>
>>>> @SAP
>>>> KOF is different for sure, but you shouldnt be doing HD combos yet.
>>>> The anti air game is different too.
>>>> We should really start you off playing on a more base version, like 95.
>>>> Kof 95 is the best learning tool.

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