[CPT-FGC] Re: Hi

  • From: euraima tobias <euraima@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 18 Nov 2013 11:24:14 +0200

Lol. Stop be a wus. Ive ran titan hm a few times now and got past the heart
a few times. We just couldn't finish cuz you need to have your dps for that
fight. The longer it goes, the harder it gets. Definitely doable. That's
why I want more tomes to buy 2 myth items. Hopefully I can get garuda's
spine too.
On 18 Nov 2013 11:16, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

> Nah man. Maybe after the patch, bt i doubt we wil be able to beat hm
> titan. That explanation video jst put me off the game completly
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Hi
> Date: Mon, 18 Nov 2013 09:04:21 +0000
>
>  You still playing FF, LB?
>
>
>
> Ran AK with a tank who bailed after we died against Demon Wall. Waited for
> a while and a new tank joined. Finished the dungeon with him.
>
> Also killed Chimera. Next up is hydra, and I supposed HM Garuda at some
> point.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 November 2013 11:01 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: Hi
>
>
>
> Meh, i dnt do science. Needs more bb
>  ------------------------------
>
> Date: Mon, 18 Nov 2013 10:50:13 +0200
> Subject: [CPT-FGC] Re: Hi
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> So this SSFIV OS is stupidly good:
>
> http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
>
> James Chen said he received word that it's training mode only, but some
> people are saying they've done it in versus mode.
>
> Basically it seems like proximity blocking either extends the command
> input buffer by several frames, or it shortens a moves recovery.  So if you
> buffer a move during the recovery of another and immediately hold downback,
> the buffered move will only come out if the opponent whiffs a move a range
> that activates proximity blocking.
>
> I haven't tested it myself though.
>   ------------------------------
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