[CPT-FGC] Re: Hi

  • From: Moshe Shevel <jaguguarang@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 18 Nov 2013 11:20:45 +0200

The FC guys are insane, 3 of them basically killed Hydra while the rest of
us just ran around trying to look like we knew how to play the game... now
to continue the relic quest we have to beat each of the HM Primals, that's
going to be fun
On 18 Nov 2013 11:16 AM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:

> Nah man. Maybe after the patch, bt i doubt we wil be able to beat hm
> titan. That explanation video jst put me off the game completly
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: Hi
> Date: Mon, 18 Nov 2013 09:04:21 +0000
>
>  You still playing FF, LB?
>
>
>
> Ran AK with a tank who bailed after we died against Demon Wall. Waited for
> a while and a new tank joined. Finished the dungeon with him.
>
> Also killed Chimera. Next up is hydra, and I supposed HM Garuda at some
> point.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 18 November 2013 11:01 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: Hi
>
>
>
> Meh, i dnt do science. Needs more bb
>  ------------------------------
>
> Date: Mon, 18 Nov 2013 10:50:13 +0200
> Subject: [CPT-FGC] Re: Hi
> From: ilitirit@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> So this SSFIV OS is stupidly good:
>
> http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/
>
> James Chen said he received word that it's training mode only, but some
> people are saying they've done it in versus mode.
>
> Basically it seems like proximity blocking either extends the command
> input buffer by several frames, or it shortens a moves recovery.  So if you
> buffer a move during the recovery of another and immediately hold downback,
> the buffered move will only come out if the opponent whiffs a move a range
> that activates proximity blocking.
>
> I haven't tested it myself though.
>   ------------------------------
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