Yeah. After seeing how Scott caved to Fox's demands or the direction of
inconsistency he's going. Neill's attempt would be a nice fresh air because
he's unlikely to ignore consistency since it's not his original franchise.
So he would have to respect the originals.
On Tue, Jun 6, 2017 at 9:06 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
What concerns me is that Scott has sequels planned. If all of them are
going to go the route of Covenant, then I really can't be bothered, to be
honest. I would have welcomed Blomkamp's attempt with open arms. I feel as
though he would have done the first two movies justice.
On Tue, Jun 6, 2017 at 3:57 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:
Yeah. Ridley Scott basically killed it by. He's like "Hands off my stuff".
Which is sad, because I know Neill can pull off a gritty alien like Alien
and Aliens is.
He's doing this project called Oats Project 1. Looks amazing visually so
far.
On Tue, Jun 6, 2017 at 5:03 PM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:
So Neill Blomkamp's Alien movie is officially dead in the water. It's
unfortunate, really; I would have liked to see his take on the series. A
District 9 sequel is in the works though.
On Tue, Jun 6, 2017 at 11:50 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:
DO EET NEEEEEK
On an unrelated note, I'm looking forward to this:
http://www.comingsoon.net/tv/news/681125-animated-wate
rship-down-mini-series-coming-from-bbc-and-netflix
@Lumi :D
On Tue, Jun 6, 2017 at 11:37 AM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:
loool
I guess I'll buy KOF on PC then, Then we can swap over when we want to
VS online
On Tue, Jun 6, 2017 at 9:57 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:
I caved
PC version is downloading
You can now normal shining wizard me as well LB
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of lindsey kiviets <lindseyak@xxxxxxxxxxx>
*Sent:* Tuesday, June 6, 2017 09:25 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello
I don't have the link at work.
Sali might hav it
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* 06 June 2017 07:23 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello
Don't try to change LB's mind, guys. He'll figure it out on his own
:P
LB, can you hook me up with that Discord link please? I want to
forward it to one of the guys here at work. You might remember him; he
attended a few of our events with Ebi (Eetmore). His name is Marlon.
On Tue, Jun 6, 2017 at 9:20 AM, Di Lhong <marongdin@xxxxxxxxx> wrote:
COMBO
On Tue, Jun 6, 2017 at 2:20 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:
BREAK
On Tue, Jun 6, 2017 at 2:20 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:
FLOOR
On Tue, Jun 6, 2017 at 2:19 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
I understand tomahawk, but the isw is useless in combos.
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Di Lhong <
marongdin@xxxxxxxxx>
*Sent:* 06 June 2017 07:15 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello
What Stu said.
On Tue, Jun 6, 2017 at 2:14 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:
Believe it or not, isw is a poking tool.
Sent from my Windows Phone
________________________________
From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
Sent: 2017-06-06 09:13
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
so you saying theres no real point to isw?
where the game makes it so that you can do nsw?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>
on behalf of Di Lhong <marongdin@xxxxxxxxx>
Sent: 06 June 2017 07:08 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello
Not really. Now that S! puts opponent hitbox taller than B!.
Way to test isw? hop knee, isw
On Tue, Jun 6, 2017 at 2:06 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Morining peeps,
hop knee, 1+2, 3, isw?
so its a isw in this situation?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: 06 June 2017 07:04 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello
Same
On 6 Jun 2017 08:34, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za>> wrote:
Dude, you got my hopes up.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Di
Lhong
Sent: 06 June 2017 8:27 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Soul Caribu 6
https://pbs.twimg.com/media/DBi7tILVYAAehpW.jpg:large<https:
//urldefense.proofpoint.com/v2/url?u=https-3A__pbs.twimg.com
_media_DBi7tILVYAAehpW.jpg-3Alarge&d=DwMFaQ&c=0TzQCy9lgR5hSW
-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hc
s83no5DXOBKTq-g&m=c7oXLPx9oyMQWJQkIQ8qk2wAwzOPasdNMy4FSxrkS4
M&s=kZ8hm2xSr29lkGJluTlJO_I-mrNkgsuOZS8xPm7FMfM&e=>
On Tue, Jun 6, 2017 at 1:08 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Oh yeah. Forgot he's in the game.
On Tue, Jun 6, 2017 at 1:06 PM, Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Akuma's RA is a grab :P But it's so damn easy to avoid if you're
not doing anything stupid.
On 6 Jun 2017 05:48, "Di Lhong" <marongdin@xxxxxxxxx<mailto:ma
rongdin@xxxxxxxxx>> wrote:
blockable attacks
except for yoshi, he got 2 rage arts
one is the regular mid, another is the super flash
On Mon, Jun 5, 2017 at 7:19 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
Are any of the supers grabs?
Or are they all blockable attacks?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Ashraf
Barendse <ashraf.barendse@xxxxxxxxx<mailto:
ashraf.barendse@xxxxxxxxx>>
Sent: Monday, June 5, 2017 02:17 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello
Dont forget to do wakeup super lb. Thats the key. Remember, you
are special and deserve to win.
On 5 Jun 2017 14:15, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za>> wrote:
No worries, dude. Just keep spamming that hop knee and
everything will work out in the end.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of
lindsey kiviets
Sent: 05 June 2017 2:14 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
if I can do optimmim combi's with king then im sorted.
I couldn't care if its isw or sw or wr +2+4 or rpb
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Donaldson,
Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:
alasdair.donaldson@xxxxxxxxxx>>
Sent: 05 June 2017 12:10 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello
It’s kinda the difference between an EWGF and a straight WGF.
Don’t worry, LB. We don’t expect miracles from you. Maybe leave
the iSW for later.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org] On Behalf Of lindsey kiviets
Sent: 05 June 2017 2:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
all combos ending in rpb is isw
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>
Sent: 05 June 2017 12:04 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
This could be good...
LB popping off on discord about "how does it feel to be isw-ed"
while being unable to do isw.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Donaldson,
Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:
alasdair.donaldson@xxxxxxxxxx>>
Sent: Monday, June 5, 2017 01:50 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello
No. Normal shining wizard is WR 2+4.
For isw, the running animation doesn’t start. Go back to T6 and
do a King combo where you b! at the wall. Then do iSW. You can see
clearly
that King barely twitches. No running motion at all.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org] On Behalf Of lindsey kiviets
Sent: 05 June 2017 1:47 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
isw = wr 2+4
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Nicholas
Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: 05 June 2017 11:45 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
1. What is isw?
2. Why Stu not on Discord?
On 5 Jun 2017 13:29, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx<mailt
o:paashaasggx@xxxxxxxxxxx>> wrote:
Dunno what he said exactly but hes probably not lying... just
not telling you everything.
Its easy to blame MS, Sony or Steam and say that they dont want
to work together. Cause they dont.
He just leaves out that their other option is doing everything
themselves... and they dont want to do that.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of richard
moorcroft <greattekkenmaster@xxxxxxxxx<mailto:
greattekkenmaster@xxxxxxxxx>>
Sent: Monday, June 5, 2017 01:16 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
That's not the story Harada wrote ,, fucking liar
On 05 Jun 2017 13:14, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx
<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
Its not Microsoft thats the blame lol
Its Namco.
Its extra work and costs due needed their own infrastructure.
Since the cant use what is provided by steam/xblive/psn.
They didnt deem it worth the cost/effort.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of richard
moorcroft <greattekkenmaster@xxxxxxxxx<mailto:
greattekkenmaster@xxxxxxxxx>>
Sent: Monday, June 5, 2017 01:11 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Namco wanted too,, but Microsoft were assholes and didn't wanna
change stuff for TEKKEN 7,, so now PS4 and Xbox 1 are cut off ,, so
the
promised crossplay didn't happen,, sad
On 05 Jun 2017 13:04, "Ryan Williams" <ryan820509@xxxxxxxxx
<mailto:ryan820509@xxxxxxxxx>> wrote:
Considering how amazing netplay is on Steam at the moment, it's
a tragedy that Namco decided not to go the crossplay route :(
On Mon, Jun 5, 2017 at 12:59 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
why is there no crossplay with ps4?
I need to bop this man ryt now!!!!!
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>
Sent: 05 June 2017 10:56 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Thanks
But you mentioned this already...
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of lindsey
kiviets <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
Sent: Monday, June 5, 2017 12:06 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
floors cant break more than once in a combo man.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Donaldson,
Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:
alasdair.donaldson@xxxxxxxxxx>>
Sent: 05 June 2017 09:50 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello
Whut?
T4 has a few characters with infinites on the Heihachi cage
stage. Lee had the easiest one.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of
lindsey kiviets
Sent: 05 June 2017 11:49 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
if its on a specific stage then obviously its not an infinite.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>
Sent: 05 June 2017 09:39 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
And that is what allows the Nina infinite on the Bears :P
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of lindsey
kiviets <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
Sent: Monday, June 5, 2017 11:36 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
multiple floor breaks were removed
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Di Lhong <
marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>
Sent: 05 June 2017 08:12 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
@LB - if you want to be cheap. play the multiple floor break
stage with King. His tier goes from S to SSSSS lolz
On Mon, Jun 5, 2017 at 3:09 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Not everyone have Rage Art lolz
During Rage Art armor. You take less damage. So if their health
is high enough to survive deathfist...I hope paul have more than
40% hp
left.
The lower your health is during rage art...the more damage it
will do. Usually it would do 30% but with low hp, can go up to 50%
at
times. Especially Lucky Chloe's (but you need to do the just frame
name
spelling). I think her's can go up to 55-60% if you get all the
just frame
right and with pixel width health rage art.
On Mon, Jun 5, 2017 at 3:01 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za>> wrote:
Or even better, you do Paul’s deathfist and don’t care about
whether or not they hit the rage art. Armour this.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Di
Lhong
Sent: 05 June 2017 9:56 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Yes. Animation doesn't mean much for Rage Art other than
registering if you're going to armor through a move or not.
You can even do this. If your opponent does Rage Art a split
second faster than a move you JUST pressed...You can technically
still hold
back and block and "cancel out" your previous button.
Eg.
SAP going to do jab 1,2
LB pressed Rage Art a bit too soon.
SAP sees Rage Art animation.
SAP blocks.
LB salty.
However, if he press Rage Art a few frames later and the system
registers your jab 1,2...only then you can't cancel out your jab 1,2
rage art start up animation doesn't DO or mean anything other
than armor. At the end of the day...the move still have regular
start up
frames.
I personally prefer Rage Drive. I'm glad they added rage
drive...because vanilla t7...all you had was rage art and it
promotes
defensive play only at low health. but with rage drive, you can be
aggressive or use it as a wiff punisher (since most rage drive
comes out
pretty fast)
On Mon, Jun 5, 2017 at 2:47 PM, Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Is it duckable on reaction (as in reaction to the animation)?
Would inputs still register during the animation?
On Mon, Jun 5, 2017 at 9:44 AM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Yup. But it's high. 13frames start up though.
Steve's is also high but slower than 13frames.
Hwoarang's is mid and safe. But only from Flamingo stance.
Only those 3 are safe.
On Mon, Jun 5, 2017 at 1:01 PM, Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
So is Jin's -_- (safe, not low) Stupid pushback. It seems linear
though.
On 5 Jun 2017 08:00, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za>> wrote:
Isn’t Lilli’s RA safe and low? I’d spam that too.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of
lindsey kiviets
Sent: 05 June 2017 7:58 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Ye nice stu wooop !!!!!!!
lol wake up rage art!!!!
its the funniest thing ever, if they have RA, they will use it.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Ashraf
Barendse <ashraf.barendse@xxxxxxxxx<mailto:
ashraf.barendse@xxxxxxxxx>>
Sent: 05 June 2017 05:55 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Tekken players still need to get used to wake up super, just
like wake up ultra back in early sf4 days.
On 5 Jun 2017 07:53, "Ryan Williams" <ryan820509@xxxxxxxxx
<mailto:ryan820509@xxxxxxxxx>> wrote:
It's becoming tiresome to see so many people use Rage Arts like
idiots (free launch but still annoying) but outside of that, my
online
experience has been phenomenal. I'm really loving T7 :)
@LB, your King is looking good, but there's a limit to how
effective hop knee spam can be *lol*
On 5 Jun 2017 07:15, "lindsey kiviets" <lindseyak@xxxxxxxxxxx
<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Morning peeps,
T7 is hype af.
the online has been really great. feels like offline.
Rage art is the bes thing. Its a similar scenario as in sf. When
people have it, you can be sure they gna use it. lmao its the
funniest
thing.
Ran into SAP online, fkn master raven BS. ima be practicing
king's optimum combis, il see you online soon.
I must hop kick!!!!
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx> <cpt-fgc-bounce@xxxxxxxxxxxxx<
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf of Di Lhong <
marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>
Sent: 03 June 2017 12:15 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
You did not. Unblockable stagger ground-pound. I think it
guarantees something if you get hit by it. Got to jump to avoid it
lolz
On Sat, Jun 3, 2017 at 3:21 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Did I hallucinate or did I see Heihachi do a Jax style
ground-pound?
On 3 Jun 2017 10:12, "Ryan Williams" <ryan820509@xxxxxxxxx
<mailto:ryan820509@xxxxxxxxx>> wrote:
*LOL* 88 damage with walls :P
On Sat, Jun 3, 2017 at 2:38 AM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Master Raven's combo damage is REALLy high. her df2 combo does a
lot of damage. And can wall carry like a boss...+wall combo...she
easily
goes up to late 80s
On Sat, Jun 3, 2017 at 2:29 AM, Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Pretty impressive if he gets that off of a 15 frame launcher. I
get 78 after Master Raven's 3~4.
On Fri, Jun 2, 2017 at 6:14 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Combos seems to be around 55-60 for standard non-CH uppercut
combos.
Eddy is at 74 lolz
On Fri, Jun 2, 2017 at 11:13 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
He plays pretty much the same. They made certain moves safer
which is nice. Less reliant on 50/50 launching scenarios. Which is
great.
It will filter out the scrubs who picks him.
On Fri, Jun 2, 2017 at 9:55 PM, Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
So, at the very least, Eddy might still be mid tier :P
On Fri, Jun 2, 2017 at 2:24 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Capo damage is damn high from 15frame launcher...Not sure if
it's the highest or not (can't play mishima to test it out)...but
does a
lot more than other characters.
On Fri, Jun 2, 2017 at 6:24 PM, Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Tried to play Tekken this morning, got a message about accepting
some crap before the game could start, was eventually able to
bypass all
that shit, but by the time the game actually loaded and l was able
to see
the intro, it was time to leave. FML :(
On 1 Jun 2017 20:25, "Di Lhong" <marongdin@xxxxxxxxx<mailto:ma
rongdin@xxxxxxxxx>> wrote:
That's true. I used to collect butterflies in highschool. Now I
rather have a garden of them rather than them on display.
On Thu, Jun 1, 2017 at 10:47 PM, Ilitirit Sama <
ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I found this quite interesting:
http://emilydamstra.com/news/please-enough-dead-butterflies/<
https://urldefense.proofpoint.com/v2/url?u=http-3A__emilyda
mstra.com_news_please-2Denough-2Ddead-2Dbutterflies_&d=DwMFA
w&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqr
RVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=SHl8RrOBXv3FMqqPREg0uA19
IcAeZjkJnyxA7MxJbG0&s=4bJgXrzYmVFf5hu3LFPWieOOqmSxqQfKQ-7uks
ZGERQ&e=>
tl;dr: The way butterflies are depicted with regards to their
wings is wrong. We only think they look like that because it's how
dead
butterflies are posed.
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