Stu ~ SFV first day purchase.
On 17 September 2015 at 17:56, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:
YOOOOOOOOOOOOOOOOOOO
On 17 September 2015 at 17:55, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
[image: https://pbs.twimg.com/media/CPF0Z_-VAAA5Lvo.jpg]
On Thu, Sep 17, 2015 at 5:45 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:
Because girl tits sells video games...
On Thu, Sep 17, 2015 at 5:44 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:
Cool Capos became Otaku pink kitty girl...namco hates me.
On Thu, Sep 17, 2015 at 4:40 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:
The inclusion of Capos made Tekken mainstream. You have to blame them
for the game being dumbed down. lmao.
On Thu, Sep 17, 2015 at 4:38 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:
True. Nothing wrong with drawing inspiration at all.
But they should keep the unique ones that made their game famous.
LIKE CAPOS!
On Thu, Sep 17, 2015 at 4:05 PM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:
I don't see what's wrong with one fighting game 'copying' or drawing
inspiration from other fighting games. Street Fighter, for example, has
influenced countless other fighting games. Let's at least just be honest
about it instead of pretending that it doesn't happen or that the very
notion of it happening is inconceivable.
And yes, Namco does borrow heavily from other fighting games and has
done so for many years. There's nothing inherently wrong with it as
competitors in other markets do exactly the same thing when developing
competitive offerings. Besides, the evidence is there for those who
care to
do the research.
On 17 Sep 2015 15:54, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
Who was the first female aristocrat fighter games-wise?
Yeah tekken takes a lot of inspiration from a few fighting games
from what i can see now. Only few unique characters are Zafina. WHICH
THEY
BETTER BRING BACK!
On Thu, Sep 17, 2015 at 1:55 PM, Wynand-Ben <
paashaasggx@xxxxxxxxxxx> wrote:
Just mentioned it since its I likely source of inspiration rather
than Tekken copied SF etc. etc.
------------------------------
Date: Thu, 17 Sep 2015 13:53:21 +0200
Subject: RE: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Just thinking games-wise.
On 17 Sep 2015 13:21, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx>
wrote:
They have been characters like that from Japan in anime/manga
since the 80s
------------------------------
Date: Thu, 17 Sep 2015 13:14:03 +0200
Subject: Re: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Fighting female aristocrat?
hmmm, I wonder who was first?
On 17 Sep 2015 12:21, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
So they got Lili's design inspiration from her...Nothing in Tekken
is original lolz
On Thu, Sep 17, 2015 at 8:17 AM, Ryan Williams <
ryan820509@xxxxxxxxx> wrote:
Wtf LB and tsek.
Guess who's back: https://www.youtube.com/watch?v=2Nn4BlKt3T0
On Thu, Sep 17, 2015 at 8:12 AM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
good stuff nick, looking forward to the updated version.
So you realised what you could've done better in your video?
for the sake of completeness, lets discuss:
taunts need to stop,
transistion don't need to be smoother, no more kof 94 logo and the
start of the round FIGHT in there.
Otherwise they are cool combos.
------------------------------
Date: Wed, 16 Sep 2015 23:08:29 +0200
Subject: Re: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
I just discovered summore re-bout-diculus stuff in '94.
Watch this space
On Wed, Sep 16, 2015 at 8:50 PM, Sameegh Jardine <
sameegh@xxxxxxxxx> wrote:
Thanks for the love guys, we appreciate it. Will let you guys
know how the matchup goes :]
On 16 Sep 2015, at 8:43 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:
No Di,, that is just a hulking piece of ugly shit , thats all that
I see ,, another ugly creation of Namco that I don't like
On Sep 16, 2015 8:26 PM, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
https://www.youtube.com/watch?v=V6ObwvNWbTk
Potemkin?
On Wed, Sep 16, 2015 at 7:52 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:
Yooo...
Just watched my own video.
So that's what happens when you're overworked and have had little
sleep?
Gonna do some adjustments.
On Wed, Sep 16, 2015 at 7:37 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
fk is chris joslin?
i thought he dat dude who played nash in dat awfull legend of
chunli.
That 3 minutes was better than the whole movie
Date: Wed, 16 Sep 2015 18:39:42 +0200
Subject: Re: Hello
From: gieroadsteve@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
gieroadsteve@xxxxxxxxx> wrote:
LB https://www.youtube.com/watch?v=TUuKs3bMyUo
On 16 September 2015 at 17:56, Stephen Scheidel <
sameegh@xxxxxxxxx> wrote:Congrats on the little Lumineesa !
On 16 September 2015 at 09:07, Sameegh Jardine <
man :]Aneesa gave birth a few hours ago, I'm officially a family
lindseyak@xxxxxxxxxxx> wrote:
On 16 Sep 2015, at 6:35 AM, lindsey kiviets <
these games.
https://www.youtube.com/watch?v=umRxr00H60c
GB putting in work
________________________________
Date: Wed, 16 Sep 2015 02:05:45 +0200
Subject: RE: Hello
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Thanks bro :) Always nice to get different perspectives on
nicmuir@xxxxxxxxx> wrote:
On 16 Sep 2015 00:02, "Nicholas Robertson-Muir" <
super cancels or
Pros:
Introduction of new characters.
A change in use of meter that was interesting. It allowed
Kyo/Iori.specific move launches.
Nests Style Kyo. Charge style Robert.
The stages were nice too.
Cons:
The striker system didn't appeal to me tbh
No one played it because you had to cheat-code to get
wrote:Peeps who finished the game with one go knew the codes.
So, the game didn't attract "nubs to bop"... prolly.
Bao.
On 15 Sep 2015 20:32, "Ryan Williams" <ryan820509@xxxxxxxxx>
lindseyak@xxxxxxxxxxx> wrote:
*LOL* So because it wasn't 98, that made it bad? :P
@Nic, what in your opinion makes 99 good?
On 15 Sep 2015 20:29, "lindsey kiviets" <
lindseyak@xxxxxxxxxxx> wrote:
it wasnt 98 and too many clone kuk
________________________________
Date: Tue, 15 Sep 2015 19:56:15 +0200
Subject: RE: Hello
From: ryan820509@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
I'm a KOF nub. What made KOF99 bad?
On 15 Sep 2015 19:09, "lindsey kiviets" <
trailer again.
kof99 was quite bad.
3d kof's dont count. if you have your doubts just look at the
need a heatafter 2003 no 3d kof is listed.
@ogrs, neowave didnt work coz it had 5 buttons. kof doesnt
lindseyak@xxxxxxxxxxx> wrote:button , f heat buttons tsek.
________________________________
Date: Tue, 15 Sep 2015 18:10:58 +0200
Subject: RE: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
99 was good, didn't have staying power.
3D KOF does count, arcade release, and 2006 monniker.
If you have your doubts, just look at the new kof14?
Neowave was an unknown.
On 15 Sep 2015 17:35, "lindsey kiviets" <
have good 99
you see your list is similar to mine but its flawed. when you
should never beand good 98.
kof3d's dont cound coz nobody cares about them. Jessica alba
after 2003.in any kof.
as i recall kofx is not kof 10. thy started with the numbers
an honorableNeowave could be included in the list but it deservers rather
a fashion show.mention than an inclusion in the kof list.
________________________________
Date: Tue, 15 Sep 2015 14:48:18 +0200
Subject: RE: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
94 good
95 good
96 not so good
97 good, but broken
98 good
99 good
2000 super broken
2001 utterly super broken
2002 good
2003 rubbish
Maximum Impact - interesting, not terrible
Maximum Impact 2/2006 - no longer interesting... turned into
sabaki tierNow terrible
Maximum impact 2 Regulation A - feels even less like KOF,
above (iirc)terrible.
Maximum Impact 2 Regulation A 2 - arcade port of the game
changes. Good on PS2.KOFX/Neowave - Like 2002 with extra characters, style
un-kof way.KOFXI - good, PS2 one had characters that were fun in a
it, but it'sKOFXII - half arsed unfinished and trying to be SF4. I like
lindseyak@xxxxxxxxxxx> wrote:not good.
KOF13 - good
On 15 Sep 2015 13:51, "lindsey kiviets" <
nicmuir@xxxxxxxxx> wrote:
im in for Saturday december
@manase,
98 good
99 kuk
00 good
01 kuk
02 gud
03 kuk
11 good
12 kuk
13 good
do you see a pattern here?
14 kuk
15 good --> best kof ever
________________________________
Date: Tue, 15 Sep 2015 13:47:33 +0200
Subject: Re: Hello
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Fellas, UCON is the 5th and 6th of December this year.
Sat/Sun
Which days do you guys feel like attending?
On 15 Sep 2015 13:43, "Nicholas Robertson-Muir" <
on the fence
It's because they were cutting corners to begin with and were
gieroadsteve@xxxxxxxxx> wrote:about 2d/3d.
Building a 3D rig and then re-drawing it was twice the work.
The Guilty Gear Xrd style is the new 2D.
SNK... profound Sadness :'(
On 15 Sep 2015 13:25, "Stephen Scheidel" <
sprite work
Yeah I think a few people had annurisms trying to get all the
lindseyak@xxxxxxxxxxx>done for the last kof.
On Tuesday, 15 September 2015, lindsey kiviets <
lindseyak@xxxxxxxxxxx>wrote:
the rule only starts from 98
________________________________
Date: Tue, 15 Sep 2015 13:12:09 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
97 wasn't bad.
On Tue, Sep 15, 2015 at 1:07 PM, lindsey kiviets <
not mention.wrote:
this kuk looks like that kuk on the ps2 which I would rather
have waited till
Didn't I tell you guys....
every other kof SNK makes is complete kuk.
Heres to kof15 guys.
________________________________
Date: Tue, 15 Sep 2015 12:21:07 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Even though it's a teaser I do agree with SAP. They should
marongdin@xxxxxxxxx> wrote:they had something more substantial.
On Tue, Sep 15, 2015 at 12:13 PM, Di Lhong <
skin and
You don't get anything extra for legendary other than pretty
lindseyak@xxxxxxxxxxx>effects.
It has the same stats as Ascended item.
On Tue, Sep 15, 2015 at 10:51 AM, lindsey kiviets <
cpt-fgc-bounce@xxxxxxxxxxxxx] Onwrote:
I do, but you are going to have to farm sometime.
ugh!!!!!!!!!!!!
________________________________
From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Hello
Date: Tue, 15 Sep 2015 08:45:14 +0000
Pay to win?
You’re in there then, LB.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
superBehalf Of Di Lhong
Sent: 15 September 2015 10:36 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello
Lol you can also buy those stuff instead. So if you want them
lindseyak@xxxxxxxxxxx>early...you're gonna spend gold.
On Tue, Sep 15, 2015 at 8:09 AM, lindsey kiviets <
those things?wrote:
yo Di, fk legendaries man. wtf. you see the requirements on
nah fk dis game.
its fkn insane. you need to farm 2 years straight at least.
ryan820509@xxxxxxxxx>
________________________________
Date: Mon, 14 Sep 2015 23:31:43 +0200
Subject: Re: Hello
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Wow.
On Mon, Sep 14, 2015 at 11:19 PM, Ryan Williams <
ilitirit@xxxxxxxxx> wrote:wrote:
Someone on Eventhubs linked to this gem:
https://www.youtube.com/watch?v=1Xw5wjwVkFc
This man's combo and oki game is on another level.
On Mon, Sep 14, 2015 at 10:56 PM, Ilitirit Sama <
machine for
So I just found out that the Sharp X68000 was the development
machine aremany (all?) Capcom CPS1 games. So many of the titles on the
soundtracks arevirtually arcade perfect. Whats more, the quality of the
Fight foroften of *much* better quality. The arcade version of Final
because it uses veryexample sounds like crap compared to the X68000 version
modules so thatlow quality samples. What's more you can switch the sound
synths.you can hear what the tracks sound like using different
legally
Now I feel like I've been ripped off lol.
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